Graphics & Games
[categories:graphics-games-category]
34 tags found
2D Graphics
Posts: 3
Discuss integrating two-dimensional graphics into your app.
3D Graphics
Posts: 31
Discuss integrating three-dimensional graphics into your app.
AGL
Posts: 0
Create and manage OpenGL rendering contexts for use in macOS and perform operations on drawable objects using AGL.
ColorSync
Posts: 6
Find color values and get consistent colors across devices using ColorSync.
Core Animation
Posts: 38
Render, compose, and animate visual elements using Core Animation.
Core Image
Posts: 50
Use built-in or custom filters to process still and video images using Core Image.
Game Controller
Posts: 23
Support hardware game controllers in your game using Game Controller.
Games
Posts: 78
Discuss games on Apple platforms.
GLKit
Posts: 3
Speed up OpenGL ES or OpenGL app development using GLKit.
Graphics and Games
Posts: 27
Build captivating gaming experiences for Apple platforms.
Image I/O
Posts: 61
Read and write most image file formats, manage color, access image metadata using Image I/O.
Metal
Posts: 278
Render advanced 3D graphics and perform data-parallel computations using graphics processors using Metal.
Metal Performance Shaders
Posts: 35
Optimize graphics and compute performance with kernels that are fine-tuned for the unique characteristics of each Metal GPU family using Metal Performance Shaders.
OpenGL
Posts: 14
Create and manage OpenGL rendering contexts for use in macOS, and perform operations on drawable objects.
OpenGLES
Posts: 6
Create 3D and 2D graphics effects using OpenGL ES, a compact and efficient subset of OpenGL.
PDFKit
Posts: 71
Display and manipulate PDF documents in your applications using PDFKit.
PencilKit
Posts: 32
Capture touch input as an opaque drawing and turn it into high-quality images that can be displayed on iOS and macOS using PencilKit.
Quartz
Posts: 7
Allow users to browse, edit, and save images using slideshows and Core Image filters using Quartz.
SceneKit
Posts: 84
Create 3D games and add 3D content to apps using high-level scene descriptions using SceneKit.
SpriteKit
Posts: 52
Drawing shapes, particles, text, images, and video in two dimensions using SpriteKit.
ReplayKit
Posts: 12
Record or stream video from the screen and audio from the app and microphone using ReplayKit.
Core Graphics
Posts: 56
Harness the power of Quartz technology to perform lightweight 2D rendering with high-fidelity output using Core Graphics.
GameKit
Posts: 84
Create apps that allow players to interact with each other using GameKit.
GameplayKit
Posts: 14
Architect and organize your game logic and incorporate common gameplay behaviors in your app using GameplayKit.
MetalKit
Posts: 61
Render graphics in a standard Metal view, load textures from many sources, and work efficiently with models provided by Model I/O using MetalKit.
IOSurface
Posts: 5
Share hardware-accelerated buffer data across multiple processes and frameworks using IOSurface.
Force Feedback
Posts: 13
Control force feedback devices attached to the system and develop plugins that enable communication with force feedback hardware using Force Feedback.
EDR
Posts: 4
EDR is Apple's High Dynamic Range representation and rendering pipeline.
MetalFX
Posts: 10
MetalFX provides platform-optimized graphics effects for apps built with Metal. Render complex scenes in less time per frame with high-performance upscaling and anti-aliasing using MetalFX Upscaling.
metal-cpp
Posts: 16
C++ games and apps can tap into the power of Metal by bridging with metal-cpp.
Apple Unity Plug-Ins
Posts: 53
Connect your game to Game Center, Core Haptics, PHASE audio, accessibility, and game controller frameworks.
Object Capture
Posts: 66
Turn photos from your iPhone or iPad into high‑quality 3D models that are optimized for AR using the new Object Capture API on macOS Monterey.
Game Porting Toolkit
Posts: 48
Provides an emulation environment to run your existing, unmodified Windows game on the Mac.
Metal Shader Converter
Posts: 4
Automatically convert all of your existing HLSL GPU shaders to Metal.