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Download Name File Size Date

FxPlug SDK 1.2.3 (DMG)

706 KB 2008-06-30
The FxPlug SDK 1.2.3 lets you create unique effects for Final Cut Pro and Motion. Leveraging technologies such as OpenGL, Quartz, QuickTime, and Core Image, you can create filters, generators, and transitions with on-screen controls and custom UI elements -- all running seamlessly in the host application. For questions, contact proappsdk@group.apple.com.

Aperture 2.1 SDK

500 KB 2008-04-21
The Aperture 2.1 SDK lets you write plug-ins that provide custom export and image editing capabilities for Aperture users. See Extending the Aperture Workflow for more information.

Motion XML File Format Manual

628 KB 2008-04-14
The Motion XML File Format manual provides information about the XML structure of Motion scenes, scene objects, parameters, and media files. Developers can use this information to create Motion task automation tools and workflow integration utilities.

Cinema Tools XML (DMG)

200 KB 2008-02-27
This is an updated Cinema Tools SDK. The updated SDK adds some additional sample code. You can transform Cinema Tools XML files into other formats, allowing for closer integration of Cinema Tools into the workflow. The files on this disk image demonstrate how to do this with an XSLT stylesheet or with an Xcode project.

Final Cut Pro XML Interchange Format Manual

924 KB 2007-11-14
The Final Cut Pro XML Interchange Format provides extensive access to the contents of Final Cut Pro projects, including edits and transitions, effects, layer compositing information, and organizational structures. Updated for Final Cut Pro 6.0.2, this manual is a comprehensive description of this powerful Final Cut Pro feature.

Final Cut Pro XML Interchange Format DTDs (DMG)

552 KB 2007-05-22
These DTDs for versions 1, 2, 3, and 4 of the Final Cut Pro XML Interchange Format let you validate an interchange format document before you import it into Final Cut Pro.

Final Cut Pro Sample Code

2006-11-27
Final Cut Pro version 5.1.2 and later support XML-based project modification, Apple events that external applications can use to directly import and export XML, and the use of QuickTime metadata to manage media files. Two code samples illustrate these capabilities.

Shake 4.1 SDK (DMG)

14.5 KB 2006-06-21
The Shake SDK consists of a powerful toolset of C/C++ APIs that allows developers to customize and extend the Shake experience by creating both compiled plug-ins for the application as well as new applications based upon the Shake engine.

Apple Loops SDK 1.3.1 (DMG)

15.8 MB 2005-08-01
This SDK provides the tools and guidelines for creating audio loops in the Apple Loops format for use within Apple audio applications.

iTunes Visual Plug-ins SDK for Mac

550 KB 2004-07-29
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes 1.1 or later, and includes documentation and sample code. Specifically, this SDK contains "iTunesAPI.h", "iTunesVisualAPI.h", and "iTunesAPI.c" that developers will use to develop their own Plug-ins. The sample code is a fully functional Visual Plug-in developed for Mac OS 9 with Metrowerks CodeWarrior Pro 6, and for Mac OS X with Xcode.

iTunes COM for Windows SDK

219 KB 2004-05-05
This SDK provides header files, documentation, and sample JScript files demonstrating how to use the iTunes for Windows COM interface. COM is the Microsoft technology, similar to AppleScript on Mac OS, that allows programmatic control of iTunes from languages like JScript, Visual Basic, C#, and C++. This SDK requires iTunes for Windows version 4.5 or later.

Creating LiveFonts for LiveType (DMG)

2.2 MB 2003-10-16
LiveType (included in Final Cut Pro 4) revolutionizes titling with the world's first animated font standard — LiveFonts. This 2.2 MB disk image provides all the materials you need to construct a sample LiveFont from a FontScript, as well as important general tips.

iTunes Visual Plug-ins SDK for Windows

440 KB 2003-10-16
This SDK contains the files necessary for iTunes Visual Plug-ins development for iTunes for Windows, and includes documentation and sample code. Specifically, this SDK contains "iTunesAPI.h", "iTunesVisualAPI.h", and "iTunesAPI.c" that developers will use to develop their own Plug-ins. This Windows SDK includes a sample project for Visual Studio 6.