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OpenPlay is a cross-platform network abstraction layer designed to simplify the task of creating programs which communicate across multiple computers. While originally designed for multiplayer games, it is useful for any developer who wants an easy, platform-independent way to send messages to programs running on other machines. It completely abstracts both OpenTransport and Winsock, and its plug-in architecture makes it easy for you to support new transport protocols. OpenPlay contains the functionality of the NetSprocket, providing comprehensive support including user interface elements for managing multiple players on a network. With the integration of NetSprocket into OpenPlay, the old NetSprocket code is no longer needed, although an archive is available. OpenPlay and NetSprocket source code is available under the Apple Public Source License. ArticlesNewsletterProgress reports and other news are kept here. To Do ListA wish list for OpenPlay. Frequently Asked QuestionsFind answers to common questions. ReleasesOpenPlay 2.2r2 Source Code (zip archive)OpenPlay SDK 2.2r2 Binaries (zip archive)Archived ReleasesOpenPlay SDK 2.1r1 Binaries (StuffIt archive)OpenPlay 2.1r1 Source (StuffIt archive)OpenPlay 2.0r2 Binaries (StuffIt archive)OpenPlay 2.0r2 Source (StuffIt archive)NetSprocket 2.0r1 (StuffIt archive)NetSprocket 2.0r1 (tar+gzip archive)OpenPlay 1.5 (StuffIt archive)OpenPlay 1.5 (tar+gzip archive)OpenPlay 1.2 (tar+gzip archive)OpenPlay 1.0 (StuffIt archive)OpenPlay 1.0 (zip archive)OpenPlay 1.0 (tar+gzip archive)Related LinksOpenPlayThe official OpenPlay CVS repository at SourceForge. |