| Framework |
CoreServices/CoreServices.h |
| Declared in | TextCommon.h TextEncodingConverter.h TextEncodingPlugin.h UnicodeConverter.h |
The Text Encoding Conversion (TEC) Manager provides two facilities—the Text Encoding Converter and the Unicode Converter—that your application can use to handle text encoding conversion on the Mac OS. You will find the Text Encoding Conversion Manager helpful if you develop Internet applications, such as Web browsers or e-mail applications, applications that transfer text across different platforms, or applications based in Unicode.
GetTextEncodingBase
GetTextEncodingFormat
GetTextEncodingName
GetTextEncodingVariant
ResolveDefaultTextEncoding
TECCountAvailableTextEncodings
TECCountSubTextEncodings
TECGetAvailableTextEncodings
TECGetSubTextEncodings
NearestMacTextEncodings
TECConvertTextToMultipleEncodings
TECCreateOneToManyConverter
TECFlushMultipleEncodings
TECGetEncodingList
TECCreateSniffer
TECClearSnifferContextInfo
TECDisposeSniffer
TECCountAvailableSniffers
TECGetAvailableSniffers
TECSniffTextEncoding
TECCountMailTextEncodings
TECCountWebTextEncodings
TECGetMailTextEncodings
TECGetTextEncodingFromInternetName
TECGetTextEncodingInternetName
TECGetWebTextEncodings
ChangeTextToUnicodeInfo
ConvertFromTextToUnicode
CreateTextToUnicodeInfo
CreateTextToUnicodeInfoByEncoding
DisposeTextToUnicodeInfo
ResetTextToUnicodeInfo
ChangeUnicodeToTextInfo
ConvertFromUnicodeToText
CreateUnicodeToTextInfo
CreateUnicodeToTextInfoByEncoding
DisposeUnicodeToTextInfo
ResetUnicodeToTextInfo
ConvertFromUnicodeToTextRun
ConvertFromUnicodeToScriptCodeRun
CreateUnicodeToTextRunInfo
CreateUnicodeToTextRunInfoByEncoding
CreateUnicodeToTextRunInfoByScriptCode
DisposeUnicodeToTextRunInfo
ResetUnicodeToTextRunInfo
Changes the mapping information for the specified Unicode converter object used to convert text to Unicode to the new mapping you provide.
OSStatus ChangeTextToUnicodeInfo ( TextToUnicodeInfo ioTextToUnicodeInfo, ConstUnicodeMappingPtr iUnicodeMapping );
The Unicode converter object of type TextToUnicodeInfo containing
the mapping to be modified. You use the function CreateTextToUnicodeInfo to obtain one.
A structure of type UnicodeMapping identifying the new mapping
to be used. This is the mapping that replaces the existing mapping
in the Unicode converter object.
A result code. See “TEC Manager Result Codes.”
The function replaces the mapping table information that currently
exists in the Unicode converter object pointed to by the ioTextToUnicodeInfo parameter
with the information contained in the UnicodeMapping structure
you supply as the iUnicodeMapping parameter.
ChangeTextToUnicodeInfo resets
the Unicode converter object’s fields as necessary.
If an error is returned, the Unicode converter object is invalid.
UnicodeConverter.h
Changes the mapping information contained in the specified Unicode converter object used to convert Unicode text to a non-Unicode encoding.
OSStatus ChangeUnicodeToTextInfo ( UnicodeToTextInfo ioUnicodeToTextInfo, ConstUnicodeMappingPtr iUnicodeMapping );
The Unicode converter object of type UnicodeToTextInfo to
be modified. You use the function CreateUnicodeToTextInfo or CreateUnicodeToTextInfoByEncoding to
obtain a Unicode converter object of this type.
The structure of type UnicodeMapping to be used. This is the
new mapping that replaces the existing mapping in the Unicode converter
object.
A result code. See “TEC Manager Result Codes.”
The function replaces the mapping table information that currently exists in the specified Unicode converter object with the information contained in the new Unicode mapping structure you provide.
ChangeUnicodeToTextInfo resets
the Unicode converter object’s fields as necessary. However, it
does not initialize or reset the conversion state maintained by
the Unicode converter object.
This function is especially useful for converting a string from Unicode if the Unicode string contains characters that require multiple destination encodings and you know the next destination encoding.
For example, you can change the other (destination) encoding
of the Unicode mapping structure pointed to by the iUnicodeMapping parameter
before you call the function ConvertFromUnicodeToText
to convert the next character or sequence of characters that require
a different destination encoding.
If an error is returned, the Unicode converter object is invalid.
UnicodeConverter.h
Converts a Pascal string in a Mac OS text encoding to a Unicode string.
OSStatus ConvertFromPStringToUnicode ( TextToUnicodeInfo iTextToUnicodeInfo, ConstStr255Param iPascalStr, ByteCount iOutputBufLen, ByteCount *oUnicodeLen, UniChar oUnicodeStr[] );
A Unicode converter object of type TextToUnicodeInfo for
the Pascal string to be converted. You can use the function CreateTextToUnicodeInfo or CreateTextToUnicodeInfoByEncoding to
create the Unicode converter object.
The Pascal string to be converted to Unicode.
The length in bytes of the output buffer pointed
to by the oUnicodeStr parameter.
Your application supplies this buffer to hold the returned converted
string. The oUnicodeLen parameter
may return a byte count that is less than this value if the converted
string is smaller than the buffer size you allocated.
On return, a pointer to the length in bytes
of the converted Unicode string returned in the oUnicodeStr parameter.
A pointer to a Unicode character array. On return, this array holds the converted Unicode string.
A result code. See “TEC Manager Result Codes.”
The ConvertFromPStringToUnicode function
provides an easy and efficient way to convert a short Pascal string
to a Unicode string without incurring the overhead associated with the
function ConvertFromTextToUnicode.
If necessary, this function automatically uses fallback characters to map the text elements of the string.
UnicodeConverter.h
Converts a string from any encoding to Unicode.
OSStatus ConvertFromTextToUnicode ( TextToUnicodeInfo iTextToUnicodeInfo, ByteCount iSourceLen, ConstLogicalAddress iSourceStr, OptionBits iControlFlags, ItemCount iOffsetCount, const ByteOffset iOffsetArray[], ItemCount *oOffsetCount, ByteOffset oOffsetArray[], ByteCount iOutputBufLen, ByteCount *oSourceRead, ByteCount *oUnicodeLen, UniChar oUnicodeStr[] );
A Unicode converter object of type TextToUnicodeInfo containing
mapping and state information used for the conversion. The contents
of this Unicode converter object are modified by the function. Your
application obtains a Unicode converter object using the function CreateTextToUnicodeInfo.
The length in bytes of the source string to be converted.
The address of the source string to be converted.
Conversion control flags. You can use “Conversion Masks” to
set the iControlFlags parameter.
The number of offsets in the iOffsetArray parameter.
Your application supplies this value. The number of entries in iOffsetArray must
be fewer than the number of bytes specified in iSourceLen.
If you don’t want offsets returned to you, specify 0 (zero)
for this parameter.
An array of type ByteOffset. On
input, you specify the array that contains an ordered list of significant
byte offsets pertaining to the source string. These offsets may
identify font or style changes, for example, in the source string.
All array entries must be less than the length in bytes specified
by the iSourceLen parameter.
If you don’t want offsets returned to your application, specify NULL for
this parameter and 0 (zero)
for iOffsetCount.
On return, a pointer to the number of offsets that were mapped in the output stream.
An array of type ByteOffset.
On return, this array contains the corresponding new offsets for
the Unicode string produced by the converter.
The length in bytes of the output buffer pointed
to by the oUnicodeStr parameter.
Your application supplies this buffer to hold the returned converted
string. The oUnicodeLen parameter
may return a byte count that is less than this value if the converted
byte string is smaller than the buffer size you allocated. The relationship
between the size of the source string and the Unicode string is
complex and depends on the source encoding and the contents of the
string.
On return, a pointer to the number of bytes
of the source string that were converted. If the function returns
a kTECUnmappableElementErr result
code, this parameter returns the number of bytes that were converted
before the error occurred.
On return, a pointer to the length in bytes of the converted stream.
A pointer to an array used to hold a Unicode string. On input, this value points to the beginning of the array for the converted string. On return, this buffer holds the converted Unicode string. (For guidelines on estimating the size of the buffer needed, see the discussion.
A result
code. See “TEC Manager Result Codes.” The function returns
a noErr result code if
it has completely converted the input string to Unicode without
using fallback characters.
You specify the source string’s encoding in the Unicode
mapping structure that you pass to the function CreateTextToUnicodeInfo to obtain a
Unicode converter object for the conversion. You pass the Unicode
converter object returned by CreateTextToUnicodeInfo to ConvertFromTextToUnicode as
the iTextToUnicodeInfo parameter.
In addition to converting a text string in any encoding to
Unicode, the ConvertFromTextToUnicode function
can map offsets for style or font information from the source text
string to the returned converted string. The converter reads the application-supplied
offsets, which apply to the source string, and returns the corresponding
new offsets in the converted string. If you do not want the offsets
at which font or style information occurs mapped to the resulting
string, you should pass NULL for iOffsetArray and 0
(zero) for iOffsetCount.
Your application must allocate a buffer to hold the resulting
converted string and pass a pointer to the buffer in the oUnicodeStr parameter.
To determine the size of the output buffer to allocate, you should
consider the size of the source string, its encoding type, and its
content in relation to the resulting Unicode string.
For example, for 1-byte encodings, such as MacRoman, the Unicode
string will be at least double the size (more if it uses noncomposed
Unicode) for MacArabic and MacHebrew, the corresponding Unicode
string could be up to six times as big. For most 2-byte encodings,
for example Shift-JIS, the Unicode string will be less than double
the size. For international robustness, your application should
allocate a buffer three to four times larger than the source string.
If the output Unicode text is actually UTF-8—which could occur
beginning with the current release of the Text Encoding Conversion
Manager, version 1.2.1—the UTF-8 buffer pointer must be cast to UniCharArrayPtr before
it can be passed as the oUnicodeStr parameter.
Also, the output buffer length will have a wider range of variation
than for UTF-16; for ASCII input, the output will be the same size;
for Han input, the output will be twice as big, and so on.
UnicodeConverter.h
Converts a Unicode string to Pascal in a Mac OS text encoding.
OSStatus ConvertFromUnicodeToPString ( UnicodeToTextInfo iUnicodeToTextInfo, ByteCount iUnicodeLen, const UniChar iUnicodeStr[], Str255 oPascalStr );
A Unicode converter object. You use the CreateUnicodeToTextInfo or CreateUnicodeToTextInfoByEncoding function
to obtain the Unicode converter object for the conversion.
The length in bytes of the Unicode string
to be converted. This is the string your application provides in
the iUnicodeStr parameter.
A pointer to an array containing the Unicode string to be converted.
A buffer. On return, the converted Pascal string returned by the function.
A result code. See “TEC Manager Result Codes.”
The ConvertFromUnicodeToPString function
provides an easy and efficient way to convert a Unicode string to
a Pascal string in a Mac OS text encoding without incurring the overhead
associated with use of the function ConvertFromUnicodeToText or ConvertFromUnicodeToScriptCodeRun.
If necessary, this function uses the loose mapping and fallback characters to map the text elements of the string. For fallback mappings, it uses the handler associated with the Unicode converter object.
UnicodeConverter.h
Converts a string from Unicode to one or more scripts.
OSStatus ConvertFromUnicodeToScriptCodeRun ( UnicodeToTextRunInfo iUnicodeToTextInfo, ByteCount iUnicodeLen, const UniChar iUnicodeStr[], OptionBits iControlFlags, ItemCount iOffsetCount, const ByteOffset iOffsetArray[], ItemCount *oOffsetCount, ByteOffset oOffsetArray[], ByteCount iOutputBufLen, ByteCount *oInputRead, ByteCount *oOutputLen, LogicalAddress oOutputStr, ItemCount iScriptRunBufLen, ItemCount *oScriptRunOutLen, ScriptCodeRun oScriptCodeRuns[] );
You use the function CreateUnicodeToTextRunInfoByScriptCode to
obtain a Unicode converter object to specify for this parameter.
The length in bytes of the Unicode string to be converted.
A pointer to the Unicode string to be converted.
Conversion control flags. The following constants
define the masks for control flags valid for this parameter. You
can use “Conversion Masks” and “Directionality Masks” to set the iControlFlags parameter.
If
the text-run control flag is clear, ConvertFromUnicodeToScriptCodeRun attempts
to convert the Unicode text to the single script from the list of scripts
in the Unicode converter object that produces the best result, that
is, that provides for the greatest amount of source text conversion.
If the complete source text can be converted into more than one
of the scripts specified in the array, then the converter chooses
among them based on their order in the array. If this flag is clear,
the oScriptCodeRuns parameter always
points to a value equal to 1.
If you set the use-fallbacks control flag, the converter uses the default fallback characters for the current script. If the converter cannot handle a character using the current encoding, even using fallbacks, the converter attempts to convert the character using the other scripts, beginning with the first one specified in the list and skipping the one where it failed.
If you set the kUnicodeTextRunBit control
flag, the converter attempts to convert the complete Unicode text
string into the first script specified in the Unicode mapping structures
array you passed to CreateUnicodeToTextRunInfo, CreateUnicodeToTextRunInfoByEncoding,
or CreateUnicodeToTextRunInfoByScriptCode to
create the Unicode converter object used for this conversion. If
it cannot do this, the converter then attempts to convert the first
text element that failed to the remaining scripts, in their specified
order in the array. What the converter does with the next text element
depends on the setting of the keep-same-encoding control flag:
If the keep-same-encoding control flag is clear, the converter returns to the original script and attempts to continue conversion with that script; this is equivalent to converting each text element to the first one that works, in the order specified.
If the Unicode-keep-same-encoding control flag is set, the converter continues with the new destination script until it encounters a text element that cannot be converted using the new script. This attempts to minimize the number of script code changes in the output text. When the converter cannot convert a text element using any of the scripts in the list and the Unicode-keep-same-encoding control flag is set, the converter uses the fallbacks default characters for the current script.
The number of offsets in the array pointed
to by the iOffsetArray parameter.
Your application supplies this value. The number of entries in iOffsetArray must
be fewer than half the number of bytes specified in iUnicodeLen.
If you don’t want offsets returned to you, specify 0 (zero)
for this parameter.
An array of type ByteOffset. On
input, you specify the array that contains an ordered list of significant
byte offsets pertaining to the source Unicode string. These offsets
may identify font or style changes, for example, in the Unicode
string. If you don’t want offsets returned to your application, specify NULL for
this parameter and 0 (zero)
for iOffsetCount.
On return, a pointer to the number of offsets that were mapped in the output stream.
An array of type ByteOffset.
On return, this array contains the corresponding new offsets for
the resulting converted string.
The length in bytes of the output buffer pointed
to by the oOutputStr parameter.
Your application supplies this buffer to hold the returned converted
string. The oOutputLen parameter
may return a byte count that is less than this value if the converted
byte string is smaller than the buffer size you allocated.
On return, a pointer to the number of bytes
of the Unicode source string that were converted. If the function
returns a result code other than noErr,
then this parameter returns the number of bytes that were converted
before the error occurred.
On return, a pointer to the length in bytes of the converted string.
A buffer address. On input, this value points
to the beginning of the buffer for the converted string. On return,
this buffer contains the converted string in one or more encodings.
When an error occurs, the ConvertFromUnicodeToScriptCodeRun function
returns the converted string up to the character that caused the
error.
The number of script code run elements you
allocated for the script code run array pointed to by the oScriptCodeRuns parameter.
The converter returns the number of valid script code runs in the
location pointed to by oScriptRunOutLen.
Each entry in the script code run array specifies the beginning
offset in the converted text and its associated script code.
A pointer to a value of type ItemCount.
On output, this value contains the number of valid script code runs
returned in the oScriptCodeRuns parameter.
An array of elements of type ScriptCodeRun.
Your application should allocate an array with the number of elements
you specify in the iScriptRunBufLen parameter.
On return, this array contains the script code runs for the converted
text string. Each entry in the array specifies the beginning offset
in the converted text string and the associated script code specification.
A result code. See “TEC Manager Result Codes.”
To use the ConvertFromUnicodeToScriptCodeRun function,
you must first set up an array of script codes containing in order
of precedence the scripts to be used for the conversion. To create
a Unicode converter object, you call the function CreateUnicodeToTextRunInfoByScriptCode.
You pass the returned Unicode converter object as the iUnicodeToTextInfo parameter
when you call the ConvertFromUnicodeToScriptCodeRun function.
UnicodeConverter.h
Converts a Unicode text string to the destination encoding you specify.
OSStatus ConvertFromUnicodeToText ( UnicodeToTextInfo iUnicodeToTextInfo, ByteCount iUnicodeLen, const UniChar iUnicodeStr[], OptionBits iControlFlags, ItemCount iOffsetCount, const ByteOffset iOffsetArray[], ItemCount *oOffsetCount, ByteOffset oOffsetArray[], ByteCount iOutputBufLen, ByteCount *oInputRead, ByteCount *oOutputLen, LogicalAddress oOutputStr );
A Unicode converter object of type UnicodeToTextInfo for
converting text from Unicode. You use the function CreateUnicodeToTextInfo or CreateUnicodeToTextInfoByEncoding to
obtain a Unicode converter object to specify for this parameter.
This function modifies the contents of the iUnicodeToTextInfo parameter.
The length in bytes of the Unicode string to be converted.
A pointer to the Unicode string to be converted.
If the input text is UTF-8, which is supported for versions 1.2.1
or later of the converter, you must cast the UTF-8 buffer pointer
to ConstUniCharArrayPtr before
you can pass it as this parameter.
Conversion control flags. You can use “Conversion Masks” and “Directionality Masks” to
set the iControlFlags parameter.
The number of offsets contained in the array
provided by the iOffsetArray parameter.
Your application supplies this value. If you don’t want offsets returned
to you, specify 0 (zero)
for this parameter.
An array of type ByteOffset.
On input, you specify the array that gives an ordered list of significant
byte offsets pertaining to the Unicode source string to be converted.
These offsets may identify font or style changes, for example, in
the source string. If you don’t want offsets returned to your application,
specify NULL for this
parameter and 0 (zero)
for iOffsetCount. All
offsets must be less than iUnicodeLen.
On return, a pointer to the number of offsets that were mapped in the output stream.
An array of type ByteOffset.
On return, this array contains the corresponding new offsets for
the converted string in the new encoding.
The length in bytes of the output buffer pointed
to by the oOutputStr parameter.
Your application supplies this buffer to hold the returned converted
string. The oOutputLen parameter
may return a byte count that is less than this value if the converted
byte string is smaller than the buffer size you allocated.
On return, a pointer to a the number of bytes
of the Unicode string that were converted. If the function returns
a kTECUnmappableElementErr result
code, this parameter returns the number of bytes that were converted
before the error occurred.
On return, a pointer to the length in bytes of the converted text stream.
A value of type LogicalAddress.
On input, this value points to a buffer for the converted string.
On return, the buffer holds the converted text string. (For guidelines
on estimating the size of the buffer needed, see the following discussion.
A result code. See “TEC Manager Result Codes.”
This function can also map offsets for style or font information
from the source text string to the returned converted string. The
converter reads the application-supplied offsets and returns the
corresponding new offsets in the converted string. If you do not
want font or style information offsets mapped to the resulting string,
you should pass NULL for iOffsetArray and 0
(zero) for iOffsetCount.
Your application must allocate a buffer to hold the resulting
converted string and pass a pointer to the buffer in the oOutputStr parameter.
To determine the size of the output buffer to allocate, you should
consider the size and content of the Unicode source string in relation
to the type of encoding to which it will be converted. For example,
for many encodings, such as MacRoman and Shift-JIS, the size of
the returned string will be between half the size and the same size
as the source Unicode string. However, for some encodings that are
not Mac OS ones, such as EUC-JP, which has some 3-byte characters
for Kanji, the returned string could be larger than the source Unicode
string. For MacArabic and MacHebrew, the result will usually be
less than half the size of the Unicode string.
UnicodeConverter.h
Converts a string from Unicode to one or more encodings.
OSStatus ConvertFromUnicodeToTextRun ( UnicodeToTextRunInfo iUnicodeToTextInfo, ByteCount iUnicodeLen, const UniChar iUnicodeStr[], OptionBits iControlFlags, ItemCount iOffsetCount, const ByteOffset iOffsetArray[], ItemCount *oOffsetCount, ByteOffset oOffsetArray[], ByteCount iOutputBufLen, ByteCount *oInputRead, ByteCount *oOutputLen, LogicalAddress oOutputStr, ItemCount iEncodingRunBufLen, ItemCount *oEncodingRunOutLen, TextEncodingRun oEncodingRuns[] );
You use the function CreateUnicodeToTextRunInfo, CreateUnicodeToTextRunInfoByEncoding,
or CreateUnicodeToTextRunInfoByScriptCode to
obtain a Unicode converter object to specify for this parameter.
The length in bytes of the Unicode string to be converted.
A pointer to the Unicode string to be converted.
Conversion control flags. The following constants
define the masks for control flags valid for this parameter. You
can use “Conversion Masks” and “Directionality Masks” to set the iControlFlags parameter.
If
the text-run control flag is clear, ConvertFromUnicodeToTextRun attempts
to convert the Unicode text to the single encoding it chooses from
the list of encodings in the Unicode mapping structures array that
you provide when you create the Unicode converter object. This is
the encoding that produces the best result, that is, that provides
for the greatest amount of source text conversion. If the complete
source text can be converted into more than one of the encodings
specified in the Unicode mapping structures array, then the converter
chooses among them based on their order in the array. If this flag
is clear, the oEncodingRuns parameter
always points to a value equal to 1.
If you set the use-fallbacks control flag, the converter uses the default fallback characters for the current encoding. If the converter cannot handle a character using the current encoding, even using fallbacks, the converter attempts to convert the character using the other encodings, beginning with the first encoding specified in the list and skipping the encoding where it failed.
If you set the kUnicodeTextRunBit control
flag, the converter attempts to convert the complete Unicode text
string into the first encoding specified in the Unicode mapping
structures array you passed to CreateUnicodeToTextRunInfo, CreateUnicodeToTextRunInfoByEncoding,
or CreateUnicodeToTextRunInfoByScriptCode
when you created the Unicode converter object for this conversion.
If it cannot do this, the converter then attempts to convert the
first text element that failed to the remaining encodings, in their
specified order in the array. What the converter does with the next
text element depends on the setting of the keep-same-encoding control
flag.
If the keep-same-encoding control flag is clear, the converter returns to the original encoding and attempts to continue conversion with that encoding; this is equivalent to converting each text element to the first encoding that works, in the order specified.
If the keep-same-encoding control flag is set, the converter continues with the new destination encoding until it encounters a text element that cannot be converted using the new encoding. This attempts to minimize the number of encoding changes in the output text. When the converter cannot convert a text element using any of the encodings in the list and the Unicode-keep-same-encoding control flag is set, the converter uses the fallbacks default characters for the current encoding.
The number of offsets in the array pointed
to by the iOffsetArray parameter.
Your application supplies this value. If you don’t want offsets returned
to you, specify 0 (zero)
for this parameter.
An array of type ByteOffset.
On input, you specify the array that contains an ordered list of
significant byte offsets pertaining to the source Unicode string.
These offsets may identify font or style changes, for example, in
the Unicode string. If you don’t want offsets returned to your
application, specify NULL for
this parameter and 0 (zero)
for iOffsetCount. All
offsets must be less than iUnicodeLen.
On return, a pointer to the number of offsets that were mapped in the output stream.
An array of type ByteOffset.
On return, this array contains the corresponding new offsets for
the resulting converted string.
The length in bytes of the output buffer pointed
to by the oOutputStr parameter.
Your application supplies this buffer to hold the returned converted
string. The oOutputLen parameter
may return a byte count that is less than this value if the converted
byte string is smaller than the buffer size you allocated.
On return, a pointer to the number of bytes
of the Unicode source string that were converted. If the function
returns a result code other than noErr,
then this parameter returns the number of bytes that were converted
before the error occurred.
On return, a pointer to the length in bytes of the converted string.
A value of type LogicalAddress.
On input, this value points to the start of the buffer for the converted
string. On output, this buffer contains the converted string in
one or more encodings. When an error occurs, the ConvertFromUnicodeToTextRun function
returns the converted string up to the character that caused the
error. (For guidelines on estimating the size of the buffer needed,
see the discussion following the parameter descriptions.
The number of text encoding run elements you
allocated for the encoding run array pointed to by the oEncodingRuns parameter.
The converter returns the number of valid encoding runs in the location
pointed to by oEncodingRunOutLen.
Each entry in the encoding runs array specifies the beginning offset
in the converted text and its associated text encoding.
On return, a pointer to a the number of valid
encoding runs returned in the oEncodingRuns parameter.
On input, an array of structures of type TextEncodingRun.
Your application should allocate an array with the number of elements
you specify in the iEncodingRunBufLen parameter.
On return, this array contains the encoding runs for the converted
text string. Each entry in the encoding run array specifies the
beginning offset in the converted text string and the associated encoding
specification.
A result code. See “TEC Manager Result Codes.”
To use the ConvertFromUnicodeToTextRun function,
you must first set up an array of structures of type UnicodeMapping containing,
in order of precedence, the mapping information for the conversion.
To create a Unicode converter object, you call the CreateUnicodeToTextRunInfo function
passing it the Unicode mapping array, or you can the CreateUnicodeToTextRunInfoByEncoding or CreateUnicodeToTextRunInfoByScriptCode functions,
which take arrays of text encodings or script codes instead of an
array of Unicode mappings. You pass the returned Unicode converter
object as the iUnicodeToTextInfo parameter
when you call the ConvertFromUnicodeToTextRun function.
Two of the control flags that you can set for the iControlFlags parameter
allow you to control how the Unicode Converter uses the multiple
encodings in converting the text string. These flags are explained
in the description of the iControlFlags parameter.
Here is a summary of how to use these two control flags:
To keep the converted text in a single encoding, clear the text-run control flag.
To keep as much contiguous converted text as possible in one encoding, set the text-run control flag and clear the keep-same-encoding control flag.
To minimize the number of resulting encoding runs and the changes of destination encoding, set both the text-run and keep-same-encoding control flags.
The ConvertFromUnicodeToTextRun function
returns the converted string in the array pointed to by the oOutputStr parameter.
Beginning with the first text element in the oOutputStr array,
the elements of the array pointed to by the oEncodingRuns parameter identify
the encodings of the converted string. The number of elements in
the oEncodingRuns array
may not correspond to the number of elements in the oOutputStr array.
This is because the oEncodingRuns array
includes only elements for the beginning of each new encoding run
in the converted string.
UnicodeConverter.h
Counts available mappings that meet the specified matching criteria.
OSStatus CountUnicodeMappings ( OptionBits iFilter, ConstUnicodeMappingPtr iFindMapping, ItemCount *oActualCount );
Filter control flags representing the six subfields of the Unicode mapping structure that this function uses to match against in determining which mappings on the system to return to your application. The filter control enumeration, described in “Unicode Matching Masks,” define the constants for the subfield’s flags and their masks. You can include in the search criteria any of the three text encoding subfields for both the Unicode encoding and the other specified encoding. For any flag not turned on, the subfield value is ignored and the function does not check the corresponding subfield of the mappings on the system.
A structure of type UnicodeMapping containing the text encodings
whose field values are to be matched.
On return, a pointer to the number of matching mappings found.
A result code. See “TEC Manager Result Codes.”
You can filter on any of the three text encoding subfields
of the Unicode mapping structure’s unicodeEncoding specification
and on any of the three text encoding subfields of the structure’s otherEncoding specification.
The iFilter parameter
consists of a set of six control flags that you set to identify
which of the corresponding six subfields to include in the match
count. No filtering is performed on fields for which you do not
set the corresponding filter control flag.
UnicodeConverter.h
Creates and returns a text encoding specification.
TextEncoding CreateTextEncoding ( TextEncodingBase encodingBase, TextEncodingVariant encodingVariant, TextEncodingFormat encodingFormat );
A base text encoding.
A variant of the base text encoding. To specify
the default variant for the base encoding given in the encodingBase parameter,
you can use the kTextEncodingDefaultVariant constant.
A format for the base text encoding. To specify
the default format for the base encoding, you can use the kTextEncodingDefaultFormat constant.
If you want to obtain a TextEncoding value
that references UTF-16 or UTF-8, pass kUnicode16BitFormat or kUnicodeUTF8Format .
The text encoding specification that the function creates from the values you pass it.
When you create a text encoding specification, the three values
that you specify are packed into an unsigned integer, which you
can then pass by value to the functions that use text encodings.
See the data type TextEncodingRun.
TextCommon.h
Creates and returns a Unicode converter object containing information required for converting strings from a non-Unicode encoding to Unicode.
OSStatus CreateTextToUnicodeInfo ( ConstUnicodeMappingPtr iUnicodeMapping, TextToUnicodeInfo *oTextToUnicodeInfo );
A pointer to a structure of type UnicodeMapping.
Your application provides this structure to identify the mapping
to use for the conversion. You must supply a value of type TextEncoding
in the unicodeEncoding field
of this structure. A TextEncoding is
a triple composed of an encoding base, an encoding variant, and
a format. You can obtain a UnicodeMapping value
by calling the function CreateTextEncoding.
On return, the Unicode converter object holds
mapping table information you supplied as the UnicodeMapping parameter
and state information related to the conversion. This information
is required for conversion of a text stream in a non-Unicode encoding
to Unicode.
A result code. See “TEC Manager Result Codes.”
You pass a Unicode converter object returned from the function
CreateTextToUnicodeInfo to the function ConvertFromTextToUnicode or ConvertFromPStringToUnicode
to identify the information to be used for the conversion. These
two functions modify the contents of the object.
You pass a Unicode converter object returned from CreateTextToUnicodeInfo to
the function TruncateForTextToUnicode
to identify the information to be used to truncate the string. This
function does not modify the contents of the Unicode converter object.
If an error is returned, the Unicode converter object is invalid.
UnicodeConverter.h
Based on the given text encoding specification, creates and returns a Unicode converter object containing information required for converting strings from the specified non-Unicode encoding to Unicode.
OSStatus CreateTextToUnicodeInfoByEncoding ( TextEncoding iEncoding, TextToUnicodeInfo *oTextToUnicodeInfo );
The text encoding specification for the source text.
The Unicode converter object of type TextToUnicodeInfo returned
by the function.
A result code. See “TEC Manager Result Codes.”
You can use this function instead of the CreateTextToUnicodeInfo function when
you do not need to create a Unicode mapping structure. You simply
specify the text encoding of the source text. However, this method
is less efficient because the text encoding parameter must be resolved
internally into a Unicode mapping.
You cannot specify a version of Unicode. The function uses a 16-bit form of Unicode as the default.
You pass a Unicode converter object returned from CreateTextToUnicodeInfoByEncoding to the
function ConvertFromTextToUnicode
or ConvertFromPStringToUnicode
to identify the information to be used for the conversion. These
two functions modify the contents of the Unicode converter object.
You pass a Unicode converter object returned from CreateTextToUnicodeInfoByEncoding to the
function TruncateForTextToUnicode
to identify the information to be used to truncate the string. This
function does not modify the contents of the Unicode converter object.
If you are converting the text stream to Unicode as an intermediary
encoding, and then from Unicode to the final destination encoding,
you use the function CreateUnicodeToTextInfo
to create a Unicode converter object for the second part of the process.
UnicodeConverter.h
Creates and returns a Unicode converter object containing information required for converting strings from Unicode to a non-Unicode encoding.
OSStatus CreateUnicodeToTextInfo ( ConstUnicodeMappingPtr iUnicodeMapping, UnicodeToTextInfo *oUnicodeToTextInfo );
A pointer to a structure of type UnicodeMapping. Your
application provides this structure to identify the mapping to be
used for the conversion. The unicodeEncoding field
of this structure can specify a Unicode format of kUnicode16BitFormat or kUnicodeUTF8Format.
Note that the versions of the Unicode Converter prior to 1.2.1 do
not support kUnicodeUTF8Format.
On return, a pointer to a Unicode converter
object that holds the mapping table information you supply as the iUnicodeMapping parameter
and the state information related to the conversion. The information
contained in the Unicode converter object is required for the conversion
of a Unicode string to a non-Unicode encoding.
A result code. See “TEC Manager Result Codes.”
You pass the Unicode converter object returned from CreateUnicodeToTextInfo to
the function ConvertFromUnicodeToText
or ConvertFromUnicodeToPString
to identify the information to be used for the conversion. These
two functions modify the contents of the Unicode converter object.
If an error is returned, the Unicode converter object is invalid.
UnicodeConverter.h
Based on the given text encoding specification for the converted text, creates and returns a Unicode converter object containing information required for converting strings from Unicode to the specified non-Unicode encoding.
OSStatus CreateUnicodeToTextInfoByEncoding ( TextEncoding iEncoding, UnicodeToTextInfo *oUnicodeToTextInfo );
The text encoding specification for the destination, or converted, text.
A pointer to a Unicode converter object of
type UnicodeToTextInfo.
A result code. See “TEC Manager Result Codes.”
You can use this function instead of the CreateUnicodeToTextInfo function to
create a Unicode converter. However, this method is less efficient
internally because the destination text encoding you specify must
be resolved into a Unicode mapping. Using this function, you cannot
specify a version of Unicode, so a default version of Unicode is used;
16-bit format is assumed.
You pass a Unicode converter object returned from the function CreateUnicodeToTextInfoByEncoding to
the function ConvertFromUnicodeToText
or ConvertFromUnicodeToPString
to identify the information to be used for the conversion. These
two functions modify the contents of the Unicode converter object.
You pass a Unicode converter object returned from CreateUnicodeToTextInfoByEncoding to the
function TruncateForUnicodeToText
to identify the information to be used to truncate the string. This
function does not modify the contents of the Unicode converter object.
UnicodeConverter.h
Creates and returns a Unicode converter object containing the information required for converting a Unicode text string to strings in one or more non-Unicode encodings.
OSStatus CreateUnicodeToTextRunInfo ( ItemCount iNumberOfMappings, const UnicodeMapping iUnicodeMappings[], UnicodeToTextRunInfo *oUnicodeToTextInfo );
The number of mappings specified by your application
for converting from Unicode to any other encoding types, including
other forms of Unicode. If you pass 0 for this parameter, the converter
will use all of the scripts installed in the system. The primary
script is the one with highest priority; ScriptOrder ('itlm' resource)
determines the priority of the rest. If you set the high-order bit
for this parameter, the Unicode converter assumes that the iEncodings parameter
contains a single element specifying the preferred encoding. This
feature is supported for versions 1.2 or later of the converter.
A pointer to an array of structures of type UnicodeMapping. Your
application provides this structure to identify the mappings to
be used for the conversion. The order in which you specify the mappings
determines the priority of the destination encodings. For this function,
the Unicode mapping structure can specify a Unicode format of kUnicode16BitFormat or kUnicodeUTF8Format.
Note that the versions of the Unicode Converter prior to the Text
Encoding Conversion Manager 1.2.1 do not support kUnicodeUTF8Format.
Also, note that the unicodeEncoding field
should be the same for all of the entries in iUnicodeMappings.
If you pass NULL for
the iUnicodeMappings parameter,
the converter uses all of the scripts installed in the system, assuming
the default version of Unicode with 16-bit format. The primary script
is the one with the highest priority and ScriptOrder('itlm' resource)
determines the priority of the rest. This is supported beginning with
version 1.2 of the Text Encoding Conversion Manager.
A pointer to a Unicode converter object for
converting Unicode text strings to strings in one or more non-Unicode
encodings. On return, a pointer to a Unicode converter object that
holds the mapping table information you supply as the iUnicodeMappings parameter
and the state information related to the conversion.
A result code. See “TEC Manager Result Codes.”
You pass a Unicode converter object returned from the function CreateUnicodeToTextRunInfo to
the function ConvertFromUnicodeToTextRun
or ConvertFromUnicodeToScriptCodeRun
to identify the information to be used for the conversion. These
two functions modify the contents of the Unicode converter object.
UnicodeConverter.h
Based on the given text encoding specifications for the converted text runs, creates and returns a Unicode converter object containing information required for converting strings from Unicode to one or more specified non-Unicode encodings.
OSStatus CreateUnicodeToTextRunInfoByEncoding ( ItemCount iNumberOfEncodings, const TextEncoding iEncodings[], UnicodeToTextRunInfo *oUnicodeToTextInfo );
The number of desired encodings. If you pass
0 for this parameter, the converter will use all of the scripts
installed in the system. The primary script is the one with highest
priority; ScriptOrder('itlm' resource) determines
the priority of the rest. If you set the high-order bit for this parameter,
the Unicode converter assumes that the iEncodings parameter contains
a single element specifying the preferred encoding. This feature
is supported for versions 1.2 or later of the converter.
An array of text encoding specifications for
the desired encodings. Your application provides this structure
to identify the encodings to be used for the conversion. The order
in which you specify the encodings determines the priority of the
destination encodings. If you pass NULL for
this parameter, the converter will use all of the scripts installed
in the system. The primary script is the one with highest priority
and ScriptOrder('itlm'
resource) determines the priority of the rest.This feature is supported
for versions 1.2 or later of the converter.
A pointer to a Unicode converter object for
converting Unicode text strings to strings in one or more non-Unicode
encodings. On return, a pointer to a Unicode converter object that
holds the encodings you supply as the iEncodings parameter
and the state information related to the conversion.
A result code. See “TEC Manager Result Codes.”
You pass a Unicode converter object returned from CreateUnicodeToTextRunInfoByEncoding to
the function ConvertFromUnicodeToTextRun
or ConvertFromUnicodeToScriptCodeRun
to identify the information to be used for the conversion. These
two functions modify the contents of the Unicode converter object.
If an error is returned, the converter object is invalid.
UnicodeConverter.h