Apple Developer Connection
Member Login Log In | Not a Member? Contact ADC

< Previous PageNext Page > Hide TOC

The objc_msgSend Function

In Objective-C, messages aren’t bound to method implementations until runtime. The compiler converts a message expression,

[receiver message]

into a call on a messaging function, objc_msgSend. This function takes the receiver and the name of the method mentioned in the message—that is, the method selector—as its two principal parameters:

objc_msgSend(receiver, selector)

Any arguments passed in the message are also handed to objc_msgSend:

objc_msgSend(receiver, selector, arg1, arg2, ...)

The messaging function does everything necessary for dynamic binding:

Note: The compiler generates calls to the messaging function. You should never call it directly in the code you write.

The key to messaging lies in the structures that the compiler builds for each class and object. Every class structure includes these two essential elements:

When a new object is created, memory for it is allocated, and its instance variables are initialized. First among the object’s variables is a pointer to its class structure. This pointer, called isa, gives the object access to its class and, through the class, to all the classes it inherits from.

Note: While not strictly a part of the language, the isa pointer is required for an object to work with the Objective-C runtime system. An object needs to be “equivalent” to a struct objc_object (defined in objc/objc.h) in whatever fields the structure defines. However, you rarely, if ever, need to create your own root object, and objects that inherit from NSObject or NSProxy automatically have the isa variable.

These elements of class and object structure are illustrated in Figure 7-1.


Figure 7-1  Messaging Framework

Figure 7-1 Messaging Framework

When a message is sent to an object, the messaging function follows the object’s isa pointer to the class structure where it looks up the method selector in the dispatch table. If it can’t find the selector there, objc_msgSend follows the pointer to the superclass and tries to find the selector in its dispatch table. Successive failures cause objc_msgSend to climb the class hierarchy until it reaches the NSObject class. Once it locates the selector, the function calls the method entered in the table and passes it the receiving object’s data structure.

This is the way that method implementations are chosen at runtime—or, in the jargon of object-oriented programming, that methods are dynamically bound to messages.

To speed the messaging process, the runtime system caches the selectors and addresses of methods as they are used. There’s a separate cache for each class, and it can contain selectors for inherited methods as well as for methods defined in the class. Before searching the dispatch tables, the messaging routine first checks the cache of the receiving object’s class (on the theory that a method that was used once may likely be used again). If the method selector is in the cache, messaging is only slightly slower than a function call. Once a program has been running long enough to “warm up” its caches, almost all the messages it sends find a cached method. Caches grow dynamically to accommodate new messages as the program runs.



< Previous PageNext Page > Hide TOC


Last updated: 2008-02-05




Did this document help you?
Yes: Tell us what works for you.

It’s good, but: Report typos, inaccuracies, and so forth.

It wasn’t helpful: Tell us what would have helped.
Get information on Apple products.
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Copyright © 2007 Apple Inc.
All rights reserved. | Terms of use | Privacy Notice