Functionality
Extension
Multiple render targets
GL_ARB_draw_buffers
Non–power-of-two textures
GL_ARB_texture_non_power_of_two
Point sprites
GL_ARB_point_sprite
Separate blend equation
GL_EXT_blend_equation_separate
Separate stencil
GL_ATI_separate_stencil
GL_EXT_stencil_two_side
Shading language
GL_ARB_shading_language_100
Shader objects
GL_ARB_shader_objects
Shader programs
GL_ARB_fragment_shader
GL_ARB_vertex_shader
Last updated: 2008-06-09