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Version 2.0

Table A-6  Functionality added in OpenGL 2.0

Functionality

Extension

Multiple render targets

GL_ARB_draw_buffers

Non–power-of-two textures

GL_ARB_texture_non_power_of_two

Point sprites

GL_ARB_point_sprite

Separate blend equation

GL_EXT_blend_equation_separate

Separate stencil

GL_ATI_separate_stencil

GL_EXT_stencil_two_side

Shading language

GL_ARB_shading_language_100

Shader objects

GL_ARB_shader_objects

Shader programs

GL_ARB_fragment_shader

GL_ARB_vertex_shader



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Last updated: 2008-06-09




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