You can use OpenGL Profiler to set breakpoints in your application. A breakpoint can occur before or after a specific OpenGL function, when your application uses a software renderer, or when an error or thread conflict occurs. When your application is paused, you can perform a number of tasks, including:
Examining the call state and OpenGL state
Viewing and modifying resources
Viewing buffer contents
Executing a script that you attach to the breakpoint
You can also choose to disable the execution of one or more OpenGL functions.
This chapter describes how to set breakpoints and describes all the tasks that you can perform only after your application pauses at a breakpoint.
Setting Breakpoints on OpenGL Functions
Viewing and Modifying Resources
Viewing Buffers
Creating and Attaching Scripts to a Breakpoint
Disabling OpenGL Execution
Last updated: 2008-02-08