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Identifying and Solving Performance Issues

This chapter describes a number of strategies that can help you track down performance issues and understand how OpenGL works with your application. Before you read this chapter, you should already be familiar with how to start and run a profiling session, and how to set breakpoints.

Contents:

Making Sure You Use Functions Correctly
Identifying Problem Areas in Your Application
Checking for Optimal Data Types and Formats
Managing Trace Data
Checking for Application Errors, Thread Conflicts, and Software Fallbacks
Evaluating The Effect Of The Multithreaded OpenGL Engine
Monitoring GPU Use
Using Window Resizing to Diagnose Performance
Identifying Unmatched Calls




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Last updated: 2008-02-08




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