OpenGL Profiler User Guide
PDF
Introduction
Getting Started
Overview
Before You Use OpenGL Profiler on a System
Starting a Profiling Session
Customizing Launch Settings
Viewing a Trace
Viewing Statistics
Viewing Pixel Format Context Parameters
Using Breakpoints
Setting Breakpoints on OpenGL Functions
Viewing and Modifying Resources
Viewing Buffers
Creating and Attaching Scripts to a Breakpoint
Disabling OpenGL Execution
Identifying and Solving Performance Issues
Making Sure You Use Functions Correctly
Identifying Problem Areas in Your Application
Checking for Optimal Data Types and Formats
Managing Trace Data
Checking for Application Errors, Thread Conflicts, and Software Fallbacks
Evaluating The Effect Of The Multithreaded OpenGL Engine
Monitoring GPU Use
Using Window Resizing to Diagnose Performance
Identifying Unmatched Calls
Controlling Profiling Programmatically
Setting a Breakpoint
Writing Comments to the Trace Window
Controlling Trace Collection
Controlling Statistics Collection
Revision History