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Setting Rendering Intent

The rendering intent specifies how Quartz maps colors from the source color space to those that are within the gamut of the destination color space of a graphics context. If you don’t explicitly set the rendering intent, Quartz uses relative colorimetric rendering intent for all drawing except bitmap (sampled) images. Quartz uses perceptual rendering intent for those.

To set the rendering intent, call the function CGContextSetRenderingIntent, passing a graphics context and one of the following constants:



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Last updated: 2007-12-11




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