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Drawing Destinations: The Graphics Context

A graphics context is an opaque data type (CGContextRef) that encapsulates the information Quartz uses to draw images to an output device, such as a PDF file, a bitmap, or a window on a display. The information inside a graphics context includes graphics drawing parameters and a device-specific representation of the paint on the page. All objects in Quartz are drawn to, or contained by, a graphics context.

You can think of a graphics context as a drawing destination, as shown in Figure 1-3. When you draw with Quartz, all device-specific characteristics are contained within the specific type of graphics context you use. In other words, you can draw the same image to a different device simply by providing a different graphics context to the same sequence of Quartz drawing routines. You do not need to perform any device-specific calculations; Quartz does it for you.


Figure 1-3  Quartz drawing destinations

Quartz drawing destinations

These graphics contexts are available to your application:

As of Mac OS X v10.4, Quartz has CGLayer objects, which are drawing layers that are associated with a graphics context. Drawing to a layer destination improves performance for certain types of drawing. For more information, see “CGLayer Drawing.”



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Last updated: 2007-12-11




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