When you develop an audio unit, you begin with the part that performs the audio work. This part exists within the MacOS folder inside the audio unit bundle as shown in Figure 1-2. You can optionally add a custom user interface, or view, as described in the next chapter, “The Audio Unit View.”
In this chapter you learn about the architecture and programmatic elements of an audio unit. You also learn about the steps you take when you create an audio unit.
Audio Unit Architecture
Creating an Audio Unit by Subclassing
Control Code: Parameters, Factory Presets, and Properties
Synthesis, Processing, and Data Format Conversion Code
Audio Unit Life Cycle
Last updated: 2007-10-31