Apple Developer Connection
Member Login Log In | Not a Member? Contact ADC

< Previous PageNext Page > Hide TOC

Tasks Supported by QTKit Capture Classes

As a high-level Objective-C framework, the QuickTime Kit is built on top of a number of other Mac OS X graphics and imaging technologies, including QuickTime, Core Image, Core Audio, Core Animation, Quartz 2D, and OpenGL. This means much of the work involved in dealing with the processing of video, audio, and image media in your application is already provided for you by the underlying Mac OS X graphics and imaging engines, thereby reducing the code you need to write, as well as the code overhead required in your Xcode projects.

The new capture classes and methods available in the QuickTime Kit provide frame-accurate audio/video synchronization, and frame-accurate capture, meaning you can specify precisely––with timecodes––when you want capturing to occur. You also have access to transport controls of your camcorder, so you can fast forward and rewind the tape.

Using these classes and methods, you can capture media from one or more external sources, including

The devices supported in Mac OS X v10.5 include:

Note that DV devices and Pro DV formats, such as DVCPro HD, require Final Cut Pro.

Important: With the introduction of the new, robust QTKit capture API, QuickTime developers are encouraged to move their development efforts away from usage of the component-based Sequence Grabber API.

After you’ve captured this media, you can record it to one or more output destinations, including but not necessarily limited to the following:

Notably, as soon as you’ve captured media, you can also record the output to other destinations for use in custom-built applications and custom processing. This functionality is provided by the methods provided in the QTCaptureDecompressedVideoOutput and QTCaptureVideoPreviewOutput classes.

The next section discusses the types of capture objects you’ll use in working with the QuickTime Kit framework. A basic understanding of these objects is important in building your QTKit capture application player.



< Previous PageNext Page > Hide TOC


Last updated: 2007-10-31




Did this document help you?
Yes: Tell us what works for you.

It’s good, but: Report typos, inaccuracies, and so forth.

It wasn’t helpful: Tell us what would have helped.
Get information on Apple products.
Visit the Apple Store online or at retail locations.
1-800-MY-APPLE

Copyright © 2007 Apple Inc.
All rights reserved. | Terms of use | Privacy Notice