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Authoring Wired Movies and Sprite Animations

This chapter describes how you can author wired movies and sprite animations using the sprite media handler. You need to be familiar with the material in the previous two chapters, “Chapter 2, QuickTime Sprites, Sprite Animation and Wired Movies,” and “Chapter 3, Sprite Media Handler,” in order to take advantage of the techniques described in this chapter.

You use the functions provided by the sprite media handler to create and manipulate a sprite animation as a track in a QuickTime movie. You can also use the functions provided by the sprite media handler to create and manipulate a wired sprite movie, with various types of user interactivity. The chapter is illustrated with code snippets from the sample program, QTWiredSprites.c, which is listed in full in “Appendix A” of this book.

The chapter is divided into the following major sections:

For API reference information about the constants and functions available to your application, refer to the QuickTime API Reference, which is available at

http://developer.apple.com/documentation/Quicktime/QuickTime.html


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Last updated: 2002-10-01




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