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Movie Toolkit Reference

Framework
Frameworks/QuickTime.framework
Declared in
Files.h
IOHIDDescriptorParser.h
Movies.h

Overview

The QuickTime Movie Toolkit helps your application construct movies, including determining what types of media to present, where movie data are located, when and how to present each data sample, and how to layer, arrange, and composite multiple movie elements.

Functions by Task

Associating Movies With Controllers

Audio Conversion and Extraction

Copying Existing Atoms

Creating and Disposing of Atom Containers

Creating and Manipulating Sprites

Creating New Atoms

Enhancing Movie Playback Performance

Error Functions

Finding and Adding Samples

Finding Interesting Times

High-Level Download Control

High-Level Effects Functions

High-Level Movie Editing Functions

Low-Level Download Control

Metering Sound Level and Frequency

Modifying Atoms

Movie Functions

Movie Posters and Movie Previews

Movies and Your Event Loop

Registering and Unregistering Access Keys

Removing Atoms From an Atom Container

Retrieving Access Keys

Retrieving Atoms and Atom Data

Saving Movies

Setting Sound Parameters

Tween Component Requirements

Using the Full Screen

Working With Alternate Tracks

Working With Data References

Working With Media Handler Properties

Working With Movie Restrictions

Working With Movie Spatial Characteristics

Working With Progress and Cover Functions

Working With Sprite Worlds

Working With User Data

Supporting Functions

Functions

AddMediaDataRef

Adds a data reference to a media.

OSErr AddMediaDataRef (
   Media theMedia,
   short *index,
   Handle dataRef,
   OSType dataRefType
);

Parameters
theMedia

The media for this operation. Your application obtains this media identifier from such functions as NewTrackMedia and