Important: The information in this document is obsolete and should not be used for new development.
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Using QuickDraw GX Debugging
You can use the QuickDraw GX debugging environment to help you debug your application. This section shows how you can
- determine why a shape didn't draw
- validate using public, internal, or object modes of validation
- validate types, structures, and all objects
- validate memory
- distinguish between QuickDraw GX bugs and application bugs
- validate public objects
- analyze the QuickDraw GX graphics heap with the GraphicsBug utility
Subtopics
- Analyzing Drawing Problems
- Using Validation Functions
- Debugging With GraphicsBug
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