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Inside Macintosh: Imaging With QuickDraw /
Chapter 5 - Graphics Devices / Graphics Devices Reference


Data Structures

This section shows the Pascal data structure for the GDevice record, which can contain information about a video device or an offscreen graphics world. This section also shows the data structure for the DeviceLoopFlags data type, which defines a set of options you can specify to the DeviceLoop procedure.


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7 JUL 1996

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