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AVAudioPlayer Class Reference

Inherits from
Conforms to
Framework
/System/Library/Frameworks/AVFoundation.framework
Availability
Available in iPhone OS 2.2 and later.
Declared in
AVAudioPlayer.h
Related sample code

Overview

An instance of the AVAudioPlayer class, called an audio player, provides playback of audio data from a file or memory.

Apple recommends that you use this class for audio playback unless your application requires stereo positioning or precise synchronization, or you are playing audio captured from a network stream. For an overview of audio technologies, see Getting Started with Audio & Video.

Using an audio player you can:

The AVAudioPlayer class lets you play sound in any audio format available in iPhone OS. You use a delegate to handle interruptions (such as an incoming phone call) and to update the user interface when a sound has finished playing. The delegate methods for the AVAudioPlayer class are described in AVAudioPlayerDelegate Protocol Reference.

To play, pause, or stop an audio player, call one of its playback control methods, described in “Configuring and Controlling Playback.”

This class uses the Objective-C declared properties feature for managing information about a sound—such as the playback point within the sound’s timeline, and for accessing playback options—such as volume and looping. You also use a property (playing) to test whether or not playback is in progress.

To configure an appropriate audio session for playback, refer to AVAudioSession Class Reference and AVAudioSessionDelegate Protocol Reference. To learn how your choice of file formats impacts the simultaneous playback of multiple sounds, refer to “Playing Multiple Sounds Simultaneously” in iPhone Application Programming Guide.

Tasks

Initializing an AVAudioPlayer Object

Configuring and Controlling Playback

Managing Information About a Sound

Using Audio Level Metering

Properties

For more about Objective-C properties, see “Properties” in The Objective-C Programming Language.

currentTime

The playback point, in seconds, within the timeline of the sound associated with the audio player.

@property NSTimeInterval currentTime;
Discussion

If the sound is playing, currentTime is the offset of the current playback position, measured in seconds from the start of the sound. If the sound is not playing, currentTime is the offset of where playing starts upon calling the play method, measured in seconds from the start of the sound.

By setting this property you can seek to a specific point in a sound file or implement audio fast-forward and rewind functions.

Availability
See Also
Related Sample Code
Declared In
AVAudioPlayer.h

data

The data object containing the sound associated with the audio player. (read-only)

@property (readonly) NSData *data;
Discussion

Returns nil if the audio player has no data (that is, if it was not initialized with an NSData object).

Availability
See Also
Declared In
AVAudioPlayer.h

delegate

The delegate object for the audio player.

@property (assign) id <AVAudioPlayerDelegate> delegate;
Discussion

The object that you assign to be an audio player’s delegate becomes the target of the notifications described in AVAudioPlayerDelegate Protocol Reference. These notifications let you respond to decoding errors, audio interruptions (such as an incoming phone call), and playback completion.

Availability
Declared In
AVAudioPlayer.h

duration

Returns the total duration, in seconds, of the sound associated with the audio player. (read-only)

@property (readonly) NSTimeInterval duration;
Availability
See Also
Declared In
AVAudioPlayer.h

meteringEnabled

A Boolean value that indicates the audio-level metering on/off state for the audio player.

@property (getter=isMeteringEnabled) BOOL meteringEnabled;
Discussion

The default value for the meteringEnabled property is off (Boolean NO). Before using metering for an audio player, you need to enable it by setting this property to YES. If player is an audio player instance variable of your controller class, you enable metering as shown here:

[self.player setMeteringEnabled: YES];
Availability
See Also
Related Sample Code
Declared In
AVAudioPlayer.h

numberOfChannels

The number of audio channels in the sound associated with the audio player. (read-only)

@property (readonly) NSUInteger numberOfChannels;
Availability
Related Sample Code
Declared In
AVAudioPlayer.h

numberOfLoops

The number of times a sound will return to the beginning, upon reaching the end, to repeat playback.

@property NSInteger numberOfLoops;
Discussion

A value of 0, which is the default, means to play the sound once. Set a positive integer value to specify the number of times to return to the start and play again. For example, specifying a value of 1 results in a total of two plays of the sound. Set any negative integer value to loop the sound indefinitely until you call the stop method.

Availability
Declared In
AVAudioPlayer.h

playing

A Boolean value that indicates whether the audio player is playing (YES) or not (NO). (read-only)

@property (readonly, getter=isPlaying) BOOL playing;
Discussion

To find out when playback has stopped, use the audioPlayerDidFinishPlaying:successfully: delegate method.

Important: Do not poll this property (that is, do not use it inside of a loop) in an attempt to discover when playback has stopped.

Availability
Related Sample Code
Declared In
AVAudioPlayer.h

url

The URL for the sound associated with the audio player. (read-only)

@property (readonly) NSURL *url;
Discussion

Returns nil if the audio player was not initialized with a URL.

Availability
See Also
Related Sample Code
Declared In
AVAudioPlayer.h

volume

The playback gain for the audio player, ranging from 0.0 through 1.0.

@property float volume;
Availability
Declared In
AVAudioPlayer.h

Instance Methods

averagePowerForChannel:

Returns the average power for a given channel, in decibels, for the sound being played.

- (float)averagePowerForChannel:(NSUInteger)channelNumber

Parameters
channelNumber

The audio channel whose average power value you want to obtain. Channel numbers are zero-indexed. A monaural signal, or the left channel of a stereo signal, has channel number 0.

Return Value

A floating-point representation, in decibels, of a given audio channel’s current average power. A return value of 0 dB indicates full scale, or maximum power; a return value of -160 dB indicates minimum power (that is, near silence).

If the signal provided to the audio player exceeds ±full scale, then the return value may exceed 0 (that is, it may enter the positive range).

Discussion

To obtain a current average power value, you must call the updateMeters method before calling this method.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

initWithContentsOfURL:error:

Initializes and returns an audio player for playing a designated sound file.

- (id)initWithContentsOfURL:(NSURL *)url error:(NSError **)outError

Parameters
url

A URL identifying the sound file to play. The audio data must be in a format supported by Core Audio. See “Using Sound in iPhone OS” in iPhone Application Programming Guide.

outError

On success, contains nil. On failure, contains an error code.

Return Value

On success, an initialized AVAudioPlayer object. If nil, the outError parameter contains a code that describes the problem.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Related Sample Code
Declared In
AVAudioPlayer.h

initWithData:error:

Initializes and returns an audio player for playing a designated memory buffer.

- (id)initWithData:(NSData *)data error:(NSError **)outError

Parameters
data

A block of data containing a sound to play. The audio data must be in a format supported by Core Audio. See “Using Sound in iPhone OS” in iPhone Application Programming Guide.

outError

On success, contains nil. On failure, contains an error code.

Return Value

On success, an initialized AVAudioPlayer object. If nil, the outError parameter contains a code that describes the problem.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

pause

Pauses playback; sound remains ready to resume playback from where it left off.

- (void)pause

Discussion

Calling pause leaves the audio player prepared to play; it does not release the audio hardware that was acquired upon calling play or prepareToPlay.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

peakPowerForChannel:

Returns the peak power for a given channel, in decibels, for the sound being played.

- (float)peakPowerForChannel:(NSUInteger)channelNumber

Parameters
channelNumber

The audio channel whose peak power value you want to obtain. Channel numbers are zero-indexed. A monaural signal, or the left channel of a stereo signal, has channel number 0.

Return Value

A floating-point representation, in decibels, of a given audio channel’s current peak power. A return value of 0 dB indicates full scale, or maximum power; a return value of -160 dB indicates minimum power (that is, near silence).

If the signal provided to the audio player exceeds ±full scale, then the return value may exceed 0 (that is, it may enter the positive range).

Discussion

To obtain a current peak power value, you must call the updateMeters method before calling this method.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

play

Plays a sound asynchronously.

- (BOOL)play

Return Value

Returns YES on success, or NO on failure.

Discussion

Calling this method implicitly calls the prepareToPlay method if the audio player is not already prepared to play.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Related Sample Code
Declared In
AVAudioPlayer.h

prepareToPlay

Prepares the audio player for playback by preloading its buffers.

- (BOOL)prepareToPlay

Return Value

Returns YES on success, or NO on failure.

Discussion

Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.

Calling the stop method, or allowing a sound to finish playing, undoes this setup.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

stop

Stops playback and undoes the setup needed for playback.

- (void)stop

Discussion

Calling this method, or allowing a sound to finish playing, undoes the setup performed upon calling the play or prepareToPlay methods.

The stop method does not reset the value of the currentTime property to 0. In other words, if you call stop during playback and then call play, playback resumes at the point where it left off.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h

updateMeters

Refreshes the average and peak power values for all channels of an audio player.

- (void)updateMeters

Discussion

To obtain current audio power values, you must call this method before calling averagePowerForChannel: or peakPowerForChannel:.

Availability
  • Available in iPhone OS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h


Last updated: 2009-10-19

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