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Version: 1.7 Posted: 2009-10-02 Build Requirements: iPhone SDK 3.1 and later Runtime Requirements: iPhone OS 3.1 and later Download Sample Code (GLPaint.zip, 66.8K) |
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DescriptionThe GLPaint sample application demonstrates how to support single finger painting using OpenGL ES. This sample also shows how to detect a "shake" motion of the device. By looking at the code you'll see how to set up an OpenGL ES view and use it for rendering painting strokes. The application creates a brush texture from an image by first drawing the image into a Core Graphics bitmap context. It then uses the bitmap data for the texture. The image used for a texture must have dimensions that are a power of 2. Document Revision History
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