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Version: 1.1 Posted: 2009-10-09 Build Requirements: iPhone SDK 3.1 and later Runtime Requirements: iPhone OS 3.1 and later Download Sample Code (GLTextureAtlas.zip, 420.7K) |
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DescriptionThis sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. The application uses a texture atlas in the PVR format. By adding in degenerated triangles, and compute 3D transformations ourselves using matrices, we are able to collapse all the draw calls into one. Document Revision History
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