QuickDraw Reference
PDF
Functions by Task
- Drawing QuickDraw Pictures in a Quartz Context
- Using Quartz 2D to Draw in a Graphics Port
- Other Quartz-Related Functions in QuickDraw
- Calculating Black-and-White Fills
- Calculating Color Fills
- Changing Black-and-White Cursors
- Changing Color Cursors
- Changing the Background Bit Pattern
- Changing the Background Pixel Pattern
- Compressing and Decompressing Data
- Converting Between Angle and Slope Values
- Copying Images
- Creating, Altering, and Disposing of Offscreen Graphics Worlds
- Creating and Disposing of Color Tables
- Creating and Disposing of Pictures
- Creating and Disposing of Pixel Patterns
- Creating and Managing Polygons
- Creating and Managing Rectangles
- Creating and Managing Regions
- Creating, Setting, and Disposing of GDevice Records
- Creating, Setting, and Disposing of Pixel Maps
- Customizing Color QuickDraw Operations
- Customizing QuickDraw Operations
- Determining Current Colors and Best Intermediate Colors
- Determining the Characteristics of a Video Device
- Determining Whether QuickDraw Has Finished Drawing
- Drawing Arcs and Wedges
- Drawing Lines
- Drawing Ovals
- Drawing Pictures
- Drawing Polygons
- Drawing Rectangles
- Drawing Regions
- Drawing Rounded Rectangles
- Drawing With Color QuickDraw Colors
- Drawing With the Eight-Color System
- Getting Pattern Resources
- Getting the Available Graphics Devices
- Hiding and Showing Cursors
- Managing a Color Graphics Pen
- Managing an Offscreen Graphics World’s Pixel Image
- Managing Bitmaps, Port Rectangles, and Clipping Regions
- Managing Color Tables
- Managing Colors
- Managing the Graphics Pen
- Manipulating Points in Graphics Ports
- Obtaining a Pseudorandom Number
- Operations on Search and Complement Functions
- Reporting Data Structure Changes to QuickDraw
- Retrieving Color QuickDraw Result Codes
- Saving and Restoring Graphics Ports
- Saving and Restoring Graphics Ports and Offscreen Graphics Worlds
- Scaling and Mapping Points, Rectangles, Polygons, and Regions
- Miscellaneous
Functions
Callbacks
Data Types
Constants
Appendix A: Deprecated QuickDraw Functions
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