USING USHER
- If you will be sending video, attach the video camera to the computer first
- Drop an .xml file onto the application (2 sample ones can be found in the folder /usher/notes)
- Select "Settings" from the Presentation menu to configure the broadcast. Select the appropriate capture device (video camera, audio source) and the compression you want to use.
- Press the "Start" button to start the broadcast
- Press the button again to stop the broadcast
- To view the broadcast, drop the corresponding .sdp file onto QuickTime Player.
KNOWN PROBLEMS/LIMITATIONS
- Menus do not disable correctly; menus beep instead of showing up as disabled
- Info window doesn't scroll
- The presentation cannot be configured after the broadcast has started
- If you stop the broadcast, you cannot start it again
BUILDING USHER
- Place the QuickTime SDK headers and libraries in a folder called "QTSDK" at the same level as the usher folder (i.e. you will have a folder that contains the QTSDK folder and the usher folder).
- Launch /uhser/cwproject/usher.mcp in Code Warrior 6
- Build the project
- The usher application will be built in the folder /usher/output/