GLTextureAtlas

Last Revision:
Version 1.5, 2010-06-25
Changed deployment target back to iPhone OS 3.2 and added CFBundleIconFiles in Info.plist.
(Full Revision History)
Build Requirements:
iOS 4.0 SDK
Runtime Requirements:
iPhone OS 3.2 or later

This sample demonstrates how to use a texture atlas to draw multiple objects with different textures simultaneously using OpenGL ES. The application uses a texture atlas in the PVR format. By adding in degenerated triangles, and compute 3D transformations ourselves using matrices, we are able to collapse all the draw calls into one.


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