AVAudioPlayer Class Reference
| Inherits from | |
| Conforms to | |
| Framework | /System/Library/Frameworks/AVFoundation.framework |
| Availability | Available in iOS 2.2 and later. |
| Declared in | AVAudioPlayer.h |
Overview
An instance of the AVAudioPlayer class, called an audio player, provides playback of audio data from a file or memory.
Apple recommends that you use this class for audio playback unless you are playing audio captured from a network stream or require very low I/O latency. For an overview of audio technologies, see Audio & Video Starting Point and “Using Audio” in Multimedia Programming Guide.
Using an audio player you can:
Play sounds of any duration
Play sounds from files or memory buffers
Loop sounds
Play multiple sounds simultaneously, one sound per audio player, with precise synchronization
Control relative playback level, stereo positioning, and playback rate for each sound you are playing
Seek to a particular point in a sound file, which supports such application features as fast forward and rewind
Obtain data you can use for playback-level metering
The AVAudioPlayer class lets you play sound in any audio format available in iOS. You implement a delegate to handle interruptions (such as an incoming phone call) and to update the user interface when a sound has finished playing. The delegate methods to use are described in AVAudioPlayerDelegate Protocol Reference.
To play, pause, or stop an audio player, call one of its playback control methods, described in “Configuring and Controlling Playback.”
This class uses the Objective-C declared properties feature for managing information about a sound—such as the playback point within the sound’s timeline, and for accessing playback options—such as volume and looping. You also use a property (playing) to test whether or not playback is in progress.
To configure an appropriate audio session for playback, refer to AVAudioSession Class Reference and AVAudioSessionDelegate Protocol Reference. To learn how your choice of file formats impacts the simultaneous playback of multiple sounds, refer to “iPhone Hardware and Software Audio Codecs” in Multimedia Programming Guide.
Tasks
Initializing an AVAudioPlayer Object
Configuring and Controlling Playback
-
– play -
– playAtTime: -
– pause -
– stop -
– prepareToPlay -
playingproperty -
volumeproperty -
panproperty -
rateproperty -
enableRateproperty -
numberOfLoopsproperty -
delegateproperty -
settingsproperty
Managing Information About a Sound
-
numberOfChannelsproperty -
channelAssignmentsproperty -
durationproperty -
currentTimeproperty -
deviceCurrentTimeproperty -
urlproperty -
dataproperty
Using Audio Level Metering
Properties
channelAssignments
An array of AVAudioSessionChannelDescription objects associated with the audio player
Discussion
The default value for this property is nil. When non-nil, this array must have the same number of elements as returned by the numberOfChannels property. You can use this property to help you assign output to play to different channels.
Availability
- Available in iOS 6.0 and later.
Declared In
AVAudioPlayer.hcurrentTime
The playback point, in seconds, within the timeline of the sound associated with the audio player.
Discussion
If the sound is playing, currentTime is the offset of the current playback position, measured in seconds from the start of the sound. If the sound is not playing, currentTime is the offset of where playing starts upon calling the play method, measured in seconds from the start of the sound.
By setting this property you can seek to a specific point in a sound file or implement audio fast-forward and rewind functions.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hdata
The data object containing the sound associated with the audio player. (read-only)
Discussion
Returns nil if the audio player has no data (that is, if it was not initialized with an NSData object).
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hdelegate
The delegate object for the audio player.
Discussion
The object that you assign to be an audio player’s delegate becomes the target of the notifications described in AVAudioPlayerDelegate Protocol Reference. These notifications let you respond to decoding errors, audio interruptions (such as an incoming phone call), and playback completion.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hdeviceCurrentTime
The time value, in seconds, of the audio output device. (read-only)
Discussion
The value of this property increases monotonically while an audio player is playing or paused.
If more than one audio player is connected to the audio output device, device time continues incrementing as long as at least one of the players is playing or paused.
If the audio output device has no connected audio players that are either playing or paused, device time reverts to 0.
Use this property to indicate “now” when calling the playAtTime: instance method. By configuring multiple audio players to play at a specified offset from deviceCurrentTime, you can perform precise synchronization—as described in the discussion for that method.
Availability
- Available in iOS 4.0 and later.
See Also
Declared In
AVAudioPlayer.hduration
Returns the total duration, in seconds, of the sound associated with the audio player. (read-only)
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.henableRate
A Boolean value that specifies whether playback rate adjustment is enabled for an audio player.
Discussion
To enable adjustable playback rate for an audio player, set this property to YES after you initialize the player and before you call the prepareToPlay instance method for the player.
Availability
- Available in iOS 5.0 and later.
Declared In
AVAudioPlayer.hmeteringEnabled
A Boolean value that specifies the audio-level metering on/off state for the audio player.
Discussion
The default value for the meteringEnabled property is off (Boolean NO). Before using metering for an audio player, you need to enable it by setting this property to YES. If player is an audio player instance variable of your controller class, you enable metering as shown here:
[self.player setMeteringEnabled: YES]; |
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hnumberOfChannels
The number of audio channels in the sound associated with the audio player. (read-only)
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hnumberOfLoops
The number of times a sound will return to the beginning, upon reaching the end, to repeat playback.
Discussion
A value of 0, which is the default, means to play the sound once. Set a positive integer value to specify the number of times to return to the start and play again. For example, specifying a value of 1 results in a total of two plays of the sound. Set any negative integer value to loop the sound indefinitely until you call the stop method.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hpan
The audio player’s stereo pan position.
Discussion
By setting this property you can position a sound in the stereo field. A value of –1.0 is full left, 0.0 is center, and 1.0 is full right.
Availability
- Available in iOS 4.0 and later.
Declared In
AVAudioPlayer.hplaying
A Boolean value that indicates whether the audio player is playing (YES) or not (NO). (read-only)
Discussion
To find out when playback has stopped, use the audioPlayerDidFinishPlaying:successfully: delegate method.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hrate
The audio player’s playback rate.
Discussion
This property’s default value of 1.0 provides normal playback rate. The available range is from 0.5 for half-speed playback through 2.0 for double-speed playback.
To set an audio player’s playback rate, you must first enable rate adjustment as described in the enableRate property description.
Availability
- Available in iOS 5.0 and later.
Declared In
AVAudioPlayer.hsettings
The audio player’s settings dictionary, containing information about the sound associated with the player. (read-only)
Discussion
An audio player’s settings dictionary contains keys for the following information about the player’s associated sound:
Channel layout (
AVChannelLayoutKey)Encoder bit rate (
AVEncoderBitRateKey)Audio data format (
AVFormatIDKey)Channel count (
AVNumberOfChannelsKey)Sample rate (
AVSampleRateKey)
The settings keys are described in AV Foundation Audio Settings Constants.
Availability
- Available in iOS 4.0 and later.
Declared In
AVAudioPlayer.hurl
The URL for the sound associated with the audio player. (read-only)
Discussion
Returns nil if the audio player was not initialized with a URL.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hvolume
The playback gain for the audio player, ranging from 0.0 through 1.0.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hInstance Methods
averagePowerForChannel:
Returns the average power for a given channel, in decibels, for the sound being played.
Parameters
- channelNumber
The audio channel whose average power value you want to obtain. Channel numbers are zero-indexed. A monaural signal, or the left channel of a stereo signal, has channel number
0.
Return Value
A floating-point representation, in decibels, of a given audio channel’s current average power. A return value of 0 dB indicates full scale, or maximum power; a return value of -160 dB indicates minimum power (that is, near silence).
If the signal provided to the audio player exceeds ±full scale, then the return value may exceed 0 (that is, it may enter the positive range).
Discussion
To obtain a current average power value, you must call the updateMeters method before calling this method.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hinitWithContentsOfURL:error:
Initializes and returns an audio player for playing a designated sound file.
Parameters
- url
A URL identifying the sound file to play. The audio data must be in a format supported by Core Audio. For a list of supported formats, see “Using Audio” in Multimedia Programming Guide.
- outError
Pass in the address of a
nil-initializedNSErrorobject. If an error occurs, upon return theNSErrorobject describes the error. If you do not want error information, pass inNULL.
Return Value
On success, an initialized AVAudioPlayer object. If nil, the outError parameter contains a code that describes the problem.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hinitWithData:error:
Initializes and returns an audio player for playing a designated memory buffer.
Parameters
- data
A block of data containing a sound to play. The audio data must be in a format supported by Core Audio. For a list of supported formats, see “Using Audio” in Multimedia Programming Guide.
- outError
Pass in the address of a
nil-initializedNSErrorobject. If an error occurs, upon return theNSErrorobject describes the error. If you do not want error information, pass inNULL.
Return Value
On success, an initialized AVAudioPlayer object. If nil, the outError parameter contains a code that describes the problem.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hpause
Pauses playback; sound remains ready to resume playback from where it left off.
Discussion
Calling pause leaves the audio player prepared to play; it does not release the audio hardware that was acquired upon calling play or prepareToPlay.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hpeakPowerForChannel:
Returns the peak power for a given channel, in decibels, for the sound being played.
Parameters
- channelNumber
The audio channel whose peak power value you want to obtain. Channel numbers are zero-indexed. A monaural signal, or the left channel of a stereo signal, has channel number
0.
Return Value
A floating-point representation, in decibels, of a given audio channel’s current peak power. A return value of 0 dB indicates full scale, or maximum power; a return value of -160 dB indicates minimum power (that is, near silence).
If the signal provided to the audio player exceeds ±full scale, then the return value may exceed 0 (that is, it may enter the positive range).
Discussion
To obtain a current peak power value, you must call the updateMeters method before calling this method.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hplay
Plays a sound asynchronously.
Return Value
Returns YES on success, or NO on failure.
Discussion
Calling this method implicitly calls the prepareToPlay method if the audio player is not already prepared to play.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hplayAtTime:
Plays a sound asynchronously, starting at a specified point in the audio output device’s timeline.
Parameters
- time
The number of seconds to delay playback, relative to the audio output device’s current time. For example, to start playback three seconds into the future from the time you call this method, use code like this:
NSTimeInterval playbackDelay = 3.0; // must be ≥ 0
[myAudioPlayer playAtTime: myAudioPlayer.deviceCurrentTime + playbackDelay];
Important: The value that you provide to the time parameter must be greater than or equal to the value of the audio player’s
deviceCurrentTimeproperty.
Return Value
YES on success, or NO on failure.
Discussion
Use this method to precisely synchronize the playback of two or more AVAudioPlayer objects. This code snippet shows the recommended way to do this:
// Before calling this method, instantiate two AVAudioPlayer objects and |
// assign each of them a sound. |
- (void) startSynchronizedPlayback { |
NSTimeInterval shortStartDelay = 0.01; // seconds |
NSTimeInterval now = player.deviceCurrentTime; |
[player playAtTime: now + shortStartDelay]; |
[secondPlayer playAtTime: now + shortStartDelay]; |
// Here, update state and user interface for each player, as appropriate |
} |
To learn about the virtual audio output device’s timeline, read the description for the deviceCurrentTime property.
Calling this method implicitly calls the prepareToPlay method if the audio player is not already prepared to play.
Availability
- Available in iOS 4.0 and later.
See Also
Declared In
AVAudioPlayer.hprepareToPlay
Prepares the audio player for playback by preloading its buffers.
Return Value
Returns YES on success, or NO on failure.
Discussion
Calling this method preloads buffers and acquires the audio hardware needed for playback, which minimizes the lag between calling the play method and the start of sound output.
Calling the stop method, or allowing a sound to finish playing, undoes this setup.
Availability
- Available in iOS 2.2 and later.
Declared In
AVAudioPlayer.hstop
Stops playback and undoes the setup needed for playback.
Discussion
Calling this method, or allowing a sound to finish playing, undoes the setup performed upon calling the play or prepareToPlay methods.
The stop method does not reset the value of the currentTime property to 0. In other words, if you call stop during playback and then call play, playback resumes at the point where it left off.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.hupdateMeters
Refreshes the average and peak power values for all channels of an audio player.
Discussion
To obtain current audio power values, you must call this method before calling averagePowerForChannel: or peakPowerForChannel:.
Availability
- Available in iOS 2.2 and later.
See Also
Declared In
AVAudioPlayer.h© 2012 Apple Inc. All Rights Reserved. (Last updated: 2012-09-19)