About the Editor Area

Most development work in Xcode is done in the editor area, the main area that is always visible within the workspace window.

You can use the view selector in the workspace toolbar to hide or show the navigator, debug, and utility areas:

The figure shows the editor area with those three optional areas hidden to maximize the content display.

image: ../Art/XG_EditArea_2x.pngimage: ../Art/XG_EditArea_2x.png

You can further configure the editor area for a given task by using the editor selector (image: ../Art/editor_selector_2x.png) in the workspace toolbar:

The figure shows the implementation file SKTDocument.m open in the standard editor pane. The Assistant pane is split into two panes, with the header file SKTDocument.h in the top pane and the header file for the NSDocument superclass in the bottom one.

Each pane includes a jump bar—an interactive, hierarchical mechanism for navigating directly to items at any level in your workspace. The configuration and behavior of each jump bar is customized for the context in which it appears. The darker jump bar indicates that the standard editor pane is the active pane.

Xcode provides viewers to display some files for which it has no editor (some audio, video, and graphics files, for example). If you select a file for which Xcode does not have an editor or viewer, Xcode attempts to display the file using the same Quick Look facility used by the Finder.

To open and edit a file in hexadecimal format, Control-click the file in the project navigator and choose Open As > Hex from the shortcut menu.