FBOBunnies
Last Revision: | Version 1.0, 2006-09-18 Demonstrates how to use framebuffer objects (FBO) |
Build Requirements: | Mac OS X v10.4.3 with Xcode 2.3 |
Runtime Requirements: | Mac OS X v10.4.3 and a graphics card that supports the GL_EXT_framebuffer_object extension |
This sample shows the power and simplicity of framebuffer objects (FBO). FBO replaces previous render-to-texture methods such as offscreen windows and PBuffers. It is cross-platform and does not require copying texture data or switching contexts. Press space bar to switch through different rendering modes.
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