FBOBunnies

Last Revision:
Version 1.0, 2006-09-18
Demonstrates how to use framebuffer objects (FBO)
Build Requirements:
Mac OS X v10.4.3 with Xcode 2.3
Runtime Requirements:
Mac OS X v10.4.3 and a graphics card that supports the GL_EXT_framebuffer_object extension

This sample shows the power and simplicity of framebuffer objects (FBO). FBO replaces previous render-to-texture methods such as offscreen windows and PBuffers. It is cross-platform and does not require copying texture data or switching contexts. Press space bar to switch through different rendering modes.