GLSL Showpiece Lite
Last Revision: | Version 1.2, 2007-11-05 vImage Framework is now used for manipulating textures Image I/O is now used to manipulate textures (Full Revision History) |
Build Requirements: | Mac OS X 10.4.4 and Xcode 2.4 |
Runtime Requirements: | Mac OS X 10.4.4 |
Here one will see the encapsulated workflow involved in using GLSL shaders from within a Cocoa application. Furthermore, this project demonstrates the algorithmic workflow invovled in using Image I/O and vImage APIs to load and manipulate an image for use as an OpenGL texture. Additionally, using this project, one can see how to use OpenGL read pixels, Image I/O, and vImage to print the contents of an OpenGL view.
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