GLUTStereo

Last Revision:
Version 1.2, 2009-07-02
Upgraded for Mac OS X 10.5, Xcode 3.1
(Full Revision History)
Build Requirements:
Mac OS X 10.4 & Xcode 2.5 or higher
Runtime Requirements:
A display that supports 96Hz or better vertical retrace and active stereoscopic eyewear is necessary for 3D stereoscopic viewing.

This sample code shows how to setup a quad buffered stereoscopic OpenGL context using GLUT. Once the stereo context is set up the application simply renders into the left and right back buffer and allows the driver to pick the correct front buffer to display.