Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
GLUTStereo
Last Revision: | |
Build Requirements: | Mac OS X 10.4 & Xcode 2.5 or higher |
Runtime Requirements: | A display that supports 96Hz or better vertical retrace and active stereoscopic eyewear is necessary for 3D stereoscopic viewing. |
This sample code shows how to setup a quad buffered stereoscopic OpenGL context using GLUT. Once the stereo context is set up the application simply renders into the left and right back buffer and allows the driver to pick the correct front buffer to display.
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