NSOpenGL Fullscreen

Last Revision:
Version 1.0, 2004-02-11
Demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL.
Build Requirements:
Mac OS X Mac OS X 10.3 or later
Runtime Requirements:
Mac OS X Mac OS X 10.3 or later

This sample is from the WWDC 2003 presentations. It demonstrates how to create and switch between windowed and fullscreen OpenGL contexts using NSOpenGL. Requirements: Mac OS X 10.3 or later Keywords: OpenGL NSOpenGL NSOpenGLView Cocoa Fullscreen