QuartzCache

Last Revision:
Version 1.0, 2005-06-01
Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource.
Build Requirements:
Tiger
Runtime Requirements:
Tiger

This sample code shows several caching techniques in Quartz 2D - CGImageRef re-use and performance benefit - Caching using a CGBitmapContext - Caching using a CGLayerRef - Drawing an updated CGBitmapContext - Drawing an updated CGLayerRef - Use of CGImageSource caching - Implications of Flushing on overal performance