	err = GraphicsImportGetMatrix( foregroundImporter, &matrix );
	backgroundCenter.x = Long2Fix( backgroundBounds.right - backgroundBounds.left ) / 2;
	backgroundCenter.y = Long2Fix( backgroundBounds.bottom - backgroundBounds.top ) / 2;
	RotateMatrix( &matrix, Long2Fix(30), backgroundCenter.x, backgroundCenter.y );
	err = GraphicsImportSetMatrix( foregroundImporter, &matrix );
	err = GraphicsImportDraw( foregroundImporter );