Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
QuartzCache
| Last Revision: | Version 1.0, 2005-06-01 Demonstrates several caching techniques using CGBitmapContext, CGImageRef re-use, CGLayerRefs, CGImageSource. | 
| Build Requirements: | Tiger | 
| Runtime Requirements: | Tiger | 
This sample code shows several caching techniques in Quartz 2D - CGImageRef re-use and performance benefit - Caching using a CGBitmapContext - Caching using a CGLayerRef - Drawing an updated CGBitmapContext - Drawing an updated CGLayerRef - Use of CGImageSource caching - Implications of Flushing on overal performance
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