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Version: 1.0

Posted: 2005-06-01

Build Requirements: Xcode 2.0 or later

Runtime Requirements: Mac OS X 10.4 or later and Quartz Extreme compatible machine

View Source Code:

Download Sample Code (“QuartzComposerTexture.zip”, 39.2K)



Description

This sample shows how to use the QCRenderer API to render a Quartz Composer composition into an OpenGL pBuffer, then create a texture from it, and use the texture into another OpenGL scene.

Document Revision History

Date Notes
2005-06-01Shows how to use a Quartz Composer composition as an OpenGL texture.
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