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WebKit

Q. What platforms does the source compile and run on?

OpenPlay compiles and runs on the Mac OS, Mac OS X, linux and Windows 98/ME/2K/XP platforms.

Q. What protocols are supported?

OpenPlay currently has plug-ins for AppleTalk, OpenTransport, Linux sockets, and WinSock. The plug-in architecture is designed to make it easy to add support for additional protocols, like the new Rendevous module.

Q. What is the relationship between NetSprocket and OpenPlay?

NetSprocket was the original Macintosh-only network gaming toolkit, written in C++. OpenPlay was a cross-platform networking library which did not include higher-level abstractions like those in NetSprocket. The current release of OpenPlay combines the original low level OpenPlay API (the "protocol" api set) with the NetSprocket high level api (the NSp api set).

Q. Where can I find out more about OpenPlay?

If you're interested in learning more about OpenPlay or are interested in helping out, please subscribe to the OpenPlay mailing list. OpenPlay-Dev mailing list and let us know.