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Overview

SlideShowIn this tutorial, we will be using QuickTime for Java (QTJ) to build a kiosk application that could be used in the information center of a hypothetical zoo. Since QuickTime for Java has a very large API, we have chosen to present this tutorial in a series of stand-alone modules that each cover a specific functional area of QuickTime.

These modules cover topics including:

  • Initializing QTJ and displaying an image
  • Playing Movies
  • Using QuickTime's Text Services
  • Playing Audio files
  • Using the compositor to overlay images

Subsequent modules will cover topics that include:

  • Sprites
  • Advanced Compositing Techniques
  • QuickTime Transitions

Although each module builds upon the previous one, completed versions of each module are available from Apple's ftp server. Thus, if you wish to skip a module, you can download the a pre-built version of the previous module and continue from there. This approach is very flexible and allows you to concentrate on the content that you are interested in.

This tutorial is aimed at intermediate Java programmers. Native QuickTime programming experience is not required, but is useful. Familiarity with object-oriented programming concepts and familiarity with QuickTime would be very helpful in order to make full use of the information presented in this tutorial.


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