Technical: QuickTime
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Sample Code

Play Movie

Play Movie with Controller

Play Movie from DataRef

Create Movie

Graphics Import & Export

Sequence Grabbing

Desktop Sprites

Movie Sprites

Make Effect Movie

Wired Sprites

There are several basic things that you will need in order to build the samples:

Each Sample includes a pre-built application, source files, preconfigured project file, resources, and text clippings which allow you to build the sample with a minimum of hassles.

Each project contains two targets -- a "Complete" target containing all the source needed to build the target application without modification and a "Start Code" target which requires modifications to the source files before the application can be built. The following diagrams show a typical sample project layout.

To build the "Start Code" target modify the individual source files within the "Start Code" folder. Follow the directions within each individual source file and drag and drop the appropriate clipping (.clp) files to complete the sample as directed. These source clippings are contained within the "Clippings" folder and are organized according to the corresponding source file. For example, all source clippings required to complete the PlayMovie.c source file are contained within the "PlayMovie.c" clippings folder.

When all of the individual steps have been completed, build the project and run the application. You can always refer to the completed code target for guidance.

 

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