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Reference: Graphics & Imaging
OpenGL is a cross-platform, standards-based C programming interface that is widely used for games, animation, CAD/CAM, medical imaging, and other applications that need a framework for visualizing and manipulating complex, three-dimensional shapes. OpenGL programs are highly portable and produce consistent results on any supported platform. Apple's implementation of OpenGL has been optimized for the Macintosh platform and includes a suite of ARM and platform-specific extensions that give developers access to advanced graphics hardware capabilities.

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AGL Reference (HTML) (PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
2007-10-31
AGL Reference Update (HTML) (PDF)
Summarizes the symbols added to the AGL framework.
2007-07-18
CGL Reference (HTML) (PDF)
Describes the C API for the lowest-level accessible interface for the Apple implementation of the OpenGL graphics system.
2007-06-28
NSOpenGLContext Class Reference (HTML) (PDF)
Describes the class for managing the OpenGL drawing environment.
2008-06-09
NSOpenGLPixelBuffer Class Reference (HTML) (PDF)
Describes the class for managing OpenGL bitmaps.
2007-01-31
NSOpenGLPixelFormat Class Reference (HTML) (PDF)
Describes the class for managing OpenGL rendering attributes.
2007-01-26
NSOpenGLView Class Reference (HTML) (PDF)
Describes the class for a view that supports OpenGL drawing calls.
2007-01-26
OpenGL Capabilities Matrix (HTML)
Lists supported OpenGL extensions and parameter values by various combinations of Mac OS X versions, graphics adapters, and CPU types.
2007-11-30
OpenGL Reference Update (HTML) (PDF)
Summarizes the symbols added to the OpenGL framework.
2007-07-18