Sort by Title |
Sort by Topic |
Sorted by Resource Type |
Sort by Date |
|
Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow
(HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
|
General, Graphics & Imaging |
Articles |
2007-12-11
|
|
Leopard Technology Series for Developers: Graphics & Media Overview
(HTML)
Describes Leopard's graphics and media capabilities.
|
Graphics & Imaging |
Articles |
2007-12-11
|
|
Leopard Technology Series for Developers: Objective-C 2.0 Overview
(HTML)
Describes features and capabilities introduced in Objective-C 2.0.
|
Objective-C Language, Tools |
Articles |
2007-12-11
|
|
Checkout Lets You 'Get a Mac, Start a Store': Madebysofa Does It with Python and Cocoa
(HTML)
Success story on how Mac-only Checkout was built using Python and Cocoa.
|
General, Scripting & Automation |
Articles |
2007-07-10
|
|
Leopard Technology Series for Developers: Broadcast Your Application's Content with iChat Theater
(HTML)
Leopard Overview article on using the Instant Messaging framework.
|
Apple Applications |
Articles |
2007-05-22
|
|
Using the Web Services Core Framework and CFNetwork to Access Remote SOAP Services
(HTML)
Learn how to access remote SOAP-based web services that require HTTP Basic or Digest authentication.
|
Internet & Web, Networking |
Articles |
2007-03-07
|
|
Kerberos: Highly Secure Single Sign On Authentication in Mac OS X
(HTML)
Learn how you can take advantage of Kerberos in your application.
|
Security |
Articles |
2007-02-05
|
|
Leopard Technology Series for Developers: Leopard Developer Application Technologies Overview
(HTML)
Learn how Leopard will help you create powerful and innovative features for your users.
|
Design Guidelines |
Articles |
2006-12-07
|
|
Leopard Technology Series for Developers: Leopard Developer Tools Overview
(HTML)
Learn how Leopard developer tools make it easier than ever to create exciting applications.
|
Tools |
Articles |
2006-11-15
|
|
Going Universal: Audio Developers Catch the Wave
(HTML)
Learn how audio developers who built universal binaries of their applications are reaping the benefits.
|
Audio, Porting |
Articles |
2006-07-18
|
|
Using the QTKit Framework
(HTML)
Learn how the QuickTime Kit works and how to use it in your application.
|
QuickTime |
Articles |
2006-06-19
|
|
Developing Games on Mac OS X Using Third-Party Game Engines
(HTML)
Create your own game using the powerful game engines that run on Mac OS X.
|
Games |
Articles |
2006-06-05
|
|
Taking Advantage of PDF Kit in Your Cocoa Application
(HTML)
Learn to handle PDF documents in your Cocoa application without writing a lot of custom code.
|
Graphics & Imaging |
Articles |
2006-02-20
|
|
Working with Quartz Composer
(HTML)
Learn to build a sample composition without having to write code.
|
Graphics & Imaging |
Articles |
2006-02-13
|
|
The Sound of Opportunity Knocking: The Audio Units Community Takes Off
(HTML)
Learn how one developer created a successful business using audio units.
|
Audio |
Articles |
2005-10-31
|
|
Designing Network-Friendly Applications
(HTML)
Learn to make your application management-aware and reliably accessible on a network.
|
Design Guidelines |
Articles |
2005-10-24
|
|
Taking Advantage of the Accelerate Framework
(HTML)
Learn how your application can run on PowerPC- or Intel-based Macs without processor-specific customization.
|
Performance |
Articles |
2005-10-03
|
|
Scoping Your Transition Projects
(HTML)
Learn how to transition to Intel-based Macs.
|
Intel-Based Macs, Porting |
Articles |
2005-09-27
|
|
Adopting Universal Binaries on Mac OS X
(HTML)
Learn about universal binaries and how to get your applications ready for Intel-based Macs.
|
Intel-Based Macs, Porting |
Articles |
2005-08-26
|
|
Using PyObjC for Developing Cocoa Applications with Python
(HTML)
Learn how to build a sample Cocoa app using the Cocoa-Python bridge PyOjbC.
|
Scripting & Automation, Tools |
Articles |
2005-08-15
|
|
Simplifying Data Handling with Uniform Type Identifiers
(HTML)
Learn to use UTIs to take advantage of key Mac OS X technologies in your application.
|
Data Management, File Management, Interapplication Communication |
Articles |
2005-07-12
|
|
Porting Multithreaded Applications from Win32 to Mac OS X
(HTML)
Learn how Mac OS X handles multithreading, before porting your Win32 application.
|
Performance, Porting, Process Management |
Articles |
2005-06-20
|
|
Integrating Sync Services into Your Application
(HTML)
Learn how to sync any kind of data in your application using Sync Services.
|
Apple Applications, Internet & Web, Syncing |
Articles |
2005-06-06
|
|
Tiger Developer Overview Series: Developing with Core Data
(HTML)
Learn to use Core Data to define your application's data model graphically.
|
Data Management, Design Guidelines |
Articles |
2005-04-04
|
|
Tiger Developer Overview Series: Developing with Core Image
(HTML)
Learn how Core Image can help you take your graphics development to the next level.
|
Graphics & Imaging |
Articles |
2005-03-09
|
|
Turn up the Volume with Audio Units
(HTML)
Learn to build a sample volume unit, test it, and integrate it into GarageBand.
|
Audio |
Articles |
2005-01-31
|
|
Using the .Mac SDK
(HTML)
Learn how the .Mac SDK can enhance your application with powerful web-integration features.
|
Interapplication Communication, Internet & Web |
Articles |
2005-01-25
|
|
Tiger Developer Overview Series: Developing Dashboard Widgets
(HTML)
Learn how to create powerful mini-applications quickly and easily.
|
Apple Applications |
Articles |
2004-12-07
|
|
Tiger Develop Overview Series: Working with Spotlight
(HTML)
Learn to make the most of Spotlight's powerful search technologies within your own applications.
|
File Management |
Articles |
2004-10-07
|
|
Cocoa and AppleScript: From Top to Bottom
(HTML)
Learn how to activate AppleScript in your application so that users can create scripts.
|
Scripting & Automation |
Articles |
2004-08-23
|
|
Universal Access: Computers That Everyone Can Use
(HTML)
Learn how to make your applications usable by everyone, including those with disabilities.
|
Accessibility |
Articles |
2004-08-02
|
|
Binding your Preferences in Cocoa
(HTML)
Learn to use bindings by creating a simple app.
|
Design Guidelines, User Experience |
Articles |
2004-04-26
|
|
Using the Web Kit for Application Registration
(HTML)
Learn how to use the Web Kit to handle your application's online registration.
|
User Experience |
Articles |
2004-03-09
|
|
Maximizing Mac OS X Application Performance
(HTML)
Learn how to achieve better performance on Mac OS X.
|
Performance |
Articles |
2003-06-23
|
|
Xcode Project Management Guide
(HTML)
(PDF)
Provides practical descriptions of the major development tasks developers perform with Xcode.
|
Tools |
Guides |
2008-09-09
|
|
Xcode Workspace Guide
(HTML)
(PDF)
Provides an overview of the Xcode workspace, and shows how to use its components and features.
|
Tools |
Guides |
2008-09-09
|
|
File System Overview
(HTML)
(PDF)
Conceptual information and guidelines describing the structure and usage of the Mac OS X file system.
|
File Management |
Guides |
2008-07-11
|
|
The Objective-C 2.0 Programming Language
(HTML)
(PDF)
Introduces object-oriented programming and describes the main programming language used for Cocoa development.
|
Objective-C Language, Tools |
Guides |
2008-07-08
|
|
Debugging with GDB
(HTML)
Open-source document that explains how to use GDB to debug programs.
|
Tools |
Guides |
2008-06-19
|
|
Apple Human Interface Guidelines
(HTML)
(PDF)
Introduces the Mac OS X user experience and explains how to design an application for Aqua.
|
Accessibility, Design Guidelines, User Experience |
Guides |
2008-06-09
|
|
Core Image Programming Guide
(HTML)
(PDF)
Provides an overview and explains how to use and create image filters and image units.
|
Graphics & Imaging |
Guides |
2008-06-09
|
|
Image Kit Programming Guide
(HTML)
(PDF)
Explains how to support browsing, viewing, editing, and processing images.
|
Graphics & Imaging |
Guides |
2008-06-09
|
|
Image Unit Tutorial
(HTML)
(PDF)
Describes how to write image processing kernels and package them for distribution.
|
Graphics & Imaging |
Guides |
2008-06-09
|
|
Xcode Quick Tour Guide for Mac OS X
(HTML)
(PDF)
Provides a hands-on introduction to Xcode, Apple's comprehensive suite of software development tools for Mac OS X.
|
Tools |
Guides |
2008-06-05
|
Xcode Overview
(HTML)
(PDF)
( )
( )
Describes the Xcode IDE and its major components, and provides and overview of the development process.
|
Tools |
Guides |
2008-05-27
|
|
Core Animation Programming Guide
(HTML)
(PDF)
Introduces the main components and services of Core Animation.
|
Graphics & Imaging |
Guides |
2008-05-06
|
|
URL Loading System
(HTML)
(PDF)
Explains how to manipulate URLs and transfer URL contents.
|
Internet & Web, Networking |
Guides |
2008-05-06
|
|
Xcode Unit Testing Guide
(HTML)
(PDF)
Explains how to incorporate unit tests into your development process using Xcode.
|
Design Guidelines |
Guides |
2008-05-02
|
|
Xcode Design Tools for Class Modeling
(HTML)
(PDF)
Describes the Xcode Design Tools for Class Modeling.
|
Design Guidelines, Tools |
Guides |
2008-04-15
|
|
Xcode Tools for Core Data
(HTML)
(PDF)
Describes the Xcode modeling tools for Core Data.
|
Data Management, Tools |
Guides |
2008-04-15
|
|
View Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to design and implement Cocoa views in applications.
|
Graphics & Imaging |
Guides |
2008-04-10
|
|
Animation Overview
(HTML)
(PDF)
Describes the animation facilities provided by Mac OS X.
|
Games, Graphics & Imaging |
Guides |
2008-04-08
|
|
Animation Types and Timing Programming Guide
(HTML)
(PDF)
Describes the animation and timing classes used by both Core Animation and Cocoa Animation proxies.
|
Graphics & Imaging |
Guides |
2008-04-08
|
|
Uniform Type Identifiers Overview
(HTML)
(PDF)
Describes uniform type identifiers and how to use them.
|
File Management, Interapplication Communication |
Guides |
2008-04-08
|
|
Accessibility Overview
(HTML)
(PDF)
Explains how to use the accessibility features built into Mac OS X.
|
Accessibility |
Guides |
2008-03-11
|
|
AppleScript Language Guide
(HTML)
(PDF)
Defines the AppleScript scripting language. Includes many brief sample scripts.
|
Scripting & Automation |
Guides |
2008-03-11
|
|
CFNetwork Programming Guide
(HTML)
(PDF)
Explains how to use Core Foundation networking functions to work with low-level BSD sockets.
|
Networking, Security |
Guides |
2008-03-11
|
|
Cocoa Scripting Guide
(HTML)
(PDF)
Explains how to create scriptable Cocoa applications that use the scripting definition (sdef) format.
|
Design Guidelines, Scripting & Automation |
Guides |
2008-03-11
|
|
Core Animation Cookbook
(HTML)
(PDF)
Demonstrates common Core Animation tasks.
|
Graphics & Imaging |
Guides |
2008-03-11
|
|
Cursor Management
(HTML)
(PDF)
Explains how to set the cursor and handle cursor-update events in Cocoa applications.
|
Events & Other Input, User Experience |
Guides |
2008-03-11
|
|
Garbage Collection Programming Guide
(HTML)
(PDF)
Describes the garbage collection system for Cocoa.
|
Design Guidelines, Objective-C Language, Performance, Runtime Architecture |
Guides |
2008-03-11
|
|
Scripting Bridge Programming Guide for Cocoa
(HTML)
(PDF)
Describes the Scripting Bridge technology, which bridges OSA-compliant applications to Objective-C, and explains how to use it in Cocoa programs.
|
Scripting & Automation |
Guides |
2008-03-11
|
|
Atomic Store Programming Topics
(HTML)
(PDF)
Describes how to use the Core Data atomic store API to create persistent stores that use a custom format.
|
Data Management |
Guides |
2008-02-08
|
|
Core Data Model Versioning and Data Migration Programming Guide
(HTML)
(PDF)
Explains the managed object model versioning and data migration features of Core Data.
|
Data Management |
Guides |
2008-02-08
|
|
Core Data Programming Guide
(HTML)
(PDF)
Explains how to manage objects using the Core Data framework.
|
Data Management, Design Guidelines |
Guides |
2008-02-08
|
|
Font Handling
(HTML)
(PDF)
Explains the Cocoa font management system and how users select fonts.
|
Text & Fonts |
Guides |
2008-02-08
|
|
Low-Level Core Data Tutorial
(HTML)
(PDF)
A hands-on guide to creating a command-line utility using low-level features of Core Data.
|
Data Management, Design Guidelines |
Guides |
2008-02-08
|
|
Low-Level File Management Programming Topics
(HTML)
(PDF)
Explains the low-level ways Cocoa applications can interact with files.
|
File Management |
Guides |
2008-02-08
|
|
Memory Management Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to allocate and deallocate objects in Cocoa.
|
Design Guidelines, Objective-C Language |
Guides |
2008-02-08
|
|
Model Object Implementation Guide
(HTML)
(PDF)
Describes issues relating to the design and implementation of model objects
|
Design Guidelines |
Guides |
2008-02-08
|
|
NSPersistentDocument Core Data Tutorial
(HTML)
(PDF)
Step-by-step instructions for building a simple but functionally rich application using NSPersistentDocument and Cocoa bindings.
|
Data Management, Design Guidelines |
Guides |
2008-02-08
|
|
Number and Value Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa object wrappers for primitive C data types.
|
Data Management |
Guides |
2008-02-08
|
|
Quick Look Programming Guide
(HTML)
(PDF)
Describes the purporse and architecture of Quick Look generators and explains how to create them.
|
User Experience |
Guides |
2008-02-08
|
|
Search Fields
(HTML)
(PDF)
Explains how to use Cocoa search fields.
|
User Experience |
Guides |
2008-02-08
|
|
Security Overview
(HTML)
(PDF)
An introduction to computer security concepts and the Mac OS X security APIs.
|
Security |
Guides |
2008-02-08
|
|
Text Editing Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to control the behavior of the Cocoa text system as it performs text editing.
|
Text & Fonts |
Guides |
2008-02-08
|
|
Threading Programming Guide
(HTML)
(PDF)
Explains how to use threads in Cocoa applications.
|
Performance, Process Management |
Guides |
2008-02-08
|
|
Automator Programming Guide
(HTML)
(PDF)
Describes the concepts and tasks for developing actions, which are bundles loaded by the Automator application.
|
Apple Applications, Tools |
Guides |
2007-12-11
|
|
Button Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to use Cocoa buttons.
|
User Experience |
Guides |
2007-12-11
|
|
Object-Oriented Programming with Objective-C
(HTML)
(PDF)
Describes object-oriented programming from the perspective of an Objective-C developer.
|
Design Guidelines, Objective-C Language |
Guides |
2007-12-11
|
|
PDF Kit Programming Guide
(HTML)
(PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
|
Graphics & Imaging |
Guides |
2007-12-11
|
|
Quartz Composer Custom Patch Programming Guide
(HTML)
(PDF)
Describes how to create custom patches for distribution.
|
Graphics & Imaging |
Guides |
2007-12-11
|
|
Text Layout Programming Guide for Cocoa
(HTML)
(PDF)
Explains how the Cocoa text system lays out text on pages.
|
Text & Fonts |
Guides |
2007-12-11
|
|
Token Field Programming Guide for Cocoa
(HTML)
(PDF)
Describes how to set up and programatically manage a token field.
|
User Experience |
Guides |
2007-12-11
|
|
Apple Help Programming Guide
(HTML)
(PDF)
Explains how to author, package, and display user help content in Mac OS X.
|
Apple Applications, User Experience |
Guides |
2007-10-31
|
|
AppleScript Overview
(HTML)
(PDF)
Introduces the technology for writing scripts to control applications. Useful for scripters and application developers.
|
Scripting & Automation |
Guides |
2007-10-31
|
|
Archives and Serializations Programming Guide for Cocoa
(HTML)
(PDF)
Explains how to put Cocoa objects into and remove them from a representation suitable for archiving.
|
Data Management |
Guides |
2007-10-31
|
|
Audio Queue Services Programming Guide
(HTML)
(PDF)
Describes how to play and record audio using Audio Queue Services.
|
Audio |
Guides |
2007-10-31
|
|
Audio Unit Programming Guide
(HTML)
(PDF)
Explains how to use Core Audio frameworks and the Core Audio SDK to create audio units.
|
Audio |
Guides |
2007-10-31
|
|
Calendar Store Programming Guide
(HTML)
(PDF)
Explains how to access iCal data.
|
Apple Applications, Data Management, General |
Guides |
2007-10-31
|
|
Carbon-Cocoa Integration Guide
(HTML)
(PDF)
Explains how to use both Carbon and Cocoa in developing an application.
|
Design Guidelines |
Guides |
2007-10-31
|
|
Cocoa Application Tutorial
(HTML)
(PDF)
Describes how to build a simple Cocoa application using Xcode.
|
Objective-C Language |
Guides |
2007-10-31
|
|
Cocoa Drawing Guide
(HTML)
(PDF)
Explains how to use Cocoa to draw your application's user interface.
|
Graphics & Imaging |
Guides |
2007-10-31
|
|
Cocoa Fundamentals Guide
(HTML)
(PDF)
Introduces the basic concepts, terminology, architectures, and design patterns of the Cocoa frameworks and development environment.
|
Design Guidelines |
Guides |
2007-10-31
|
|
Collections Programming Topics for Cocoa
(HTML)
(PDF)
Explains how to group objects in arrays, sets, or dictionaries in Cocoa.
|
Data Management |
Guides |
2007-10-31
|
|
Instant Message Programming Guide
(HTML)
(PDF)
Explains how to access iChat services and buddies and use iChat Theater through code samples.
|
Apple Applications, General, Internet & Web |
Guides |
2007-10-31
|
|
Interface Builder User Guide
(HTML)
(PDF)
Conceptual information and tasks explaining how to use the Interface Builder application to design user interfaces.
|
Tools |
Guides |
2007-10-31
|
|
Mac OS X Technology Overview
(HTML)
(PDF)
Introduces Mac OS X and its technologies.
|
Accessibility |
Guides |
2007-10-31
|
|
Providing PDF Workflow Options in the Print Dialog
(HTML)
(PDF)
Installation information and examples, including the use of Automator workflows.
|
Printing |
Guides |
2007-10-31
|
|
QTKit Capture Programming Guide
(HTML)
(PDF)
Describes how to capture media and output it QuickTime movies.
|
QuickTime |
Guides |
2007-10-31
|