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Graphics and imaging on Mac OS X consists of three main developer technologies: Quartz, an advanced drawing engine and windowing environment; OpenGL, an Apple implementation of this 3D graphics industry-standard API; and QuickTime, the cross-platform multimedia technology for handling video, sound, and text.

A guided introduction for developers new to Mac OS X graphics and imaging.   Essential information for developers working with graphics and imaging.   C and Objective-C API references organized by framework.
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Core Animation Programming Guide (HTML) (PDF)
Introduces the main components and services of Core Animation.
Cocoa, Quartz Guides 2008-05-06
CIColorTracking (HTML) (DMG) (ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
Carbon, Cocoa, Games, Quartz Sample Code 2008-04-24
LiveVideoMixer (HTML) (DMG) (ZIP)
LiveVideoMixer demonstrates customized video rendering with QuickTime 7 and CoreVideo and OpenGL.
OpenGL, QuickTime, Video Sample Code 2008-04-24
QTCoreVideo101 (HTML) (DMG) (ZIP)
Demonstrates (with very little code) how to render a QuickTime Movie using CoreVideo and OpenGL.
OpenGL, QuickTime, Video Sample Code 2008-04-24
Using QTPixelBufferContextCreate with NewMovieFromProperties (HTML)
QA1443: Discusses using a QuickTime pixel buffer visual context and NewMovieFromProperties to output frames to pixel buffers.
QuickTime Technical Q&A 2008-04-24
2D Graphics Release Notes for Mac OS X v10.5 (HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
Carbon, Games, Quartz Release Note 2008-04-08
Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
Carbon, Cocoa, Games, Quartz Guides 2008-04-08
CGAffineTransform Reference (HTML) (PDF)
Describes the functions for creating and applying affine transformations.
Quartz Reference 2008-04-08
CGContext Reference (HTML) (PDF)
Describes the functions that create and operate on destinations for drawing operations.
Quartz Reference 2008-04-08
CGDataProvider Reference (HTML) (PDF)
Describes the opaque data type that writes data from a Quartz application.
Quartz Reference 2008-04-08
CGGeometry Reference (HTML) (PDF)
Describes structures and functions that represent points, rectangles, and sizes.
Quartz Reference 2008-04-08
CGImage Reference (HTML) (PDF)
Describes the opaque type for representing image data.
Quartz Reference 2008-04-08
CGPDFPage Reference (HTML) (PDF)
Describes the opaque type that represents a page in a PDF document.
Quartz Reference 2008-04-08
IKImageView Class Reference (HTML) (PDF)
Describes the class used to display images efficiently at the same time it supports image editing.
Cocoa, Quartz Reference 2008-04-08
Image Capture Applications Reference (HTML)
Describes the API that applications use to communicate with image capture devices such as cameras and scanners.
General, Hardware Reference 2008-04-08
Image Capture Device Modules Reference (HTML)
Describes the API to add support for image capture devices, such as cameras, phones, and scanners, to Mac OS X.
Hardware & Drivers Reference 2008-04-08
Image Unit Tutorial (HTML) (PDF)
Describes how to write image processing kernels and package them for distribution.
Carbon, Cocoa, Games, Quartz Guides 2008-04-08
QCCompositionRenderer Protocol Reference (HTML) (PDF)
Describes the methods for passing and retrieving data from the ports of a composition.
Cocoa, Quartz Reference 2008-04-08
QCPlugIn Class Reference (HTML) (PDF)
Describes the class used to write custom patches for Quartz Composer.
Cocoa, Quartz Reference 2008-04-08
CAAnimationGroup Class Reference (HTML) (PDF)
Describes the class that groups multiple animations into a single animation.
Cocoa, Quartz Reference 2008-03-11
CAOpenGLLayer Class Reference (HTML) (PDF)
Describes the class that provides a context for rendering OpenGL in a layer.
Cocoa, Quartz Reference 2008-03-11
Core Animation Cookbook (HTML) (PDF)
Demonstrates common Core Animation tasks.
Cocoa, Quartz Guides 2008-03-11
NSView Class Reference (HTML) (PDF)
Describes the class that defines the basic drawing, event-handling, and printing architecture of an application.
Cocoa Reference 2008-03-11
QTKit Capture - Specifying Media Compression Settings (HTML)
QA1586: Describes how to configure a file output object to save compressed captured media.
Cocoa Technical Q&A 2008-03-11
CALayer Class Reference (HTML) (PDF)
Describes the class that defines the basic drawing, timespace, and animation management for Core Animation.
Cocoa, Quartz Reference 2008-03-10
Font Handling (HTML) (PDF)
Explains the Cocoa font management system and how users select fonts.
Typography Guides 2008-02-08
GLUT (HTML) (DMG) (ZIP)
The OpenGL Utility Toolkit (GLUT) for Mac OS X version 3.4.0 (supporting the GLUT 3.7 API)
OpenGL Sample Code 2008-02-08
OpenGL Driver Monitor User Guide (HTML) (PDF)
Explains how to view the properties supported by the OpenGL drivers available on the system.
OpenGL, Tools Guides 2008-02-08
OpenGL Profiler User Guide (HTML) (PDF)
Explains how to assess the efficiency of an OpenGL application.
OpenGL, Tools Guides 2008-02-08
OpenGL Filter Basics Cocoa (HTML) (DMG) (ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
Cocoa, Games, OpenGL, Performance Sample Code 2008-02-06
ImageApp (HTML) (DMG) (ZIP)
Demonstrates basic image handling using the ImageIO APIs in Mac OS X 10.4 Tiger
Cocoa, ColorSync, Quartz Sample Code 2008-01-24
WhackedTV (HTML) (DMG) (ZIP)
A Cocoa version of the venerable HackTV sample code, demonstrating usage of the Sequence Grabber API's
QuickTime Sample Code 2008-01-18
AGL Changes for Mac OS X Leopard (v. 10.5) (HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
Carbon, Games, OpenGL Technical Q&A 2008-01-04
GeekGameBoard (HTML) (DMG) (ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
Cocoa, Games, Performance, Quartz Sample Code 2007-12-19
How do I get the hexadecimal value of an NSColor object? (HTML)
QA1576: Describes how to convert an NSColor object to its Hexadecimal value.
Cocoa Technical Q&A 2007-12-19
MyMovieFilter (HTML) (DMG) (ZIP)
Demonstrates the QTKit QTMovieView delegate method willDisplayImage: to apply one of an array of CIFilters on a movie.
Cocoa Sample Code 2007-12-13
Requirements for Quartz GL (HTML)
QA1536: Describes the requirements for enabling Quartz GL.
Carbon, Cocoa, Games, Hardware, Performance, Quartz Technical Q&A 2007-12-12
Apple Type Services for Fonts Programming Guide (HTML) (PDF)
Explains how to access fonts using the ATS-based font management API. Includes implementing the Fonts window.
Typography Guides 2007-12-11
Apple Type Services for Fonts Reference (HTML) (PDF)
Describes the C API for ATS-based font access and management.
Typography Reference 2007-12-11
Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow (HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
General, OpenGL Articles 2007-12-11
CAConstraintLayoutManager Class Reference (HTML) (PDF)
Describes the class that provides constraint-based relative layout to a layer's sublayers.
Cocoa, Quartz Reference 2007-12-11
CATextLayer Class Reference (HTML) (PDF)
Describes the class that simplifies rendering text in a layer.
Cocoa, Quartz Reference 2007-12-11
CIFilter Class Reference (HTML) (PDF)
Describes the class that processes image data and produces a Core Image image as output.
Cocoa, Games, Quartz Reference 2007-12-11
Core Image Filter Reference (HTML) (PDF)
Describes the built-in image processing filters available through Core Image.
Quartz Reference 2007-12-11
Font Manager Reference (HTML) (PDF)
Describes the C API for QuickDraw-based font access and management.
Carbon, Typography Reference 2007-12-11
Leopard Technology Series for Developers: Graphics & Media Overview (HTML)
Describes Leopard's graphics and media capabilities.
General Articles 2007-12-11
PDF Kit Programming Guide (HTML) (PDF)
Introduces basic PDF concepts and describes how to use PDF Kit to display PDF documents in your application.
Carbon, Cocoa, Quartz Guides 2007-12-11
PDF Kit Reference Collection (HTML) (PDF)
Describes the Objective-C API for viewing, navigating, and editing PDF content.
Cocoa, Quartz Reference 2007-12-11
PDFAction Class Reference (HTML) (PDF)
Describes the class for representing an action in a PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFActionGoTo Class Reference (HTML) (PDF)
Describes the class for manipulating the destination of a go-to action in a PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFActionNamed Class Reference (HTML) (PDF)
Describes the class for working with actions that have defined names, such as "Go back."
Cocoa, Quartz Reference 2007-12-11
PDFActionRemoteGoTo Class Reference (HTML) (PDF)
Describes the class for manipulating the destination of a go-to action that targets another PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFActionResetForm Class Reference (HTML) (PDF)
Describes the class for getting and clearing fields in a PDF form.
Cocoa, Quartz Reference 2007-12-11
PDFActionURL Class Reference (HTML) (PDF)
Describes the class for managing the URL associated with a URL action.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotation Class Reference (HTML) (PDF)
Describe the class for creating and managing annotations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationButtonWidget Class Reference (HTML) (PDF)
Describes the class for manipulating button annotations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationChoiceWidget Class Reference (HTML) (PDF)
Describes the class for manipulating pop-up menu and list annotations in a PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationFreeText Class Reference (HTML) (PDF)
Describes the class for manipulating free text annotations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationLine Class Reference (HTML) (PDF)
Describes the class for manipulating line annotations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationPopup Class Reference (HTML) (PDF)
Describes the class for manipulating pop-up menu annotations in a PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationStamp Class Reference (HTML) (PDF)
Describes the class for displaying content to look as if it is "stamped" onto a PDF page.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationText Class Reference (HTML) (PDF)
Describes the class for manipulating text annotations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFAnnotationTextWidget Class Reference (HTML) (PDF)
Describes the class for manipulating editable text fields in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFDestination Class Reference (HTML) (PDF)
Describes the class for describing specific destinations in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFDocument Class Reference (HTML) (PDF)
Describes the class for creating and manipulating PDF files.
Cocoa, Quartz Reference 2007-12-11
PDFOutline Class Reference (HTML) (PDF)
Describes the class for creating and manipulating structure outlines in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFPage Class Reference (HTML) (PDF)
Describes the class for handling specific pages in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFSelection Class Reference (HTML) (PDF)
Describes the class for handling user selections in PDF documents.
Cocoa, Quartz Reference 2007-12-11
PDFThumbnailView Class Reference (HTML) (PDF)
Describes the class for managing the thumbnail view in a PDF document.
Cocoa, Quartz Reference 2007-12-11
PDFView Class Reference (HTML) (PDF)
Describes the class that encapsulates all the capabilities of PDF Kit in a standard Cocoa view.
Cocoa, Quartz Reference 2007-12-11
QCCompositionLayer Class Reference (HTML) (PDF)
Describes the class used to display a Quartz Composer composition in a Layer Kit layer.
Quartz Reference 2007-12-11
Quartz 2D Programming Guide (HTML) (PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
Carbon, Quartz Guides 2007-12-11
Quartz Composer Custom Patch Programming Guide (HTML) (PDF)
Describes how to create custom patches for distribution.
Cocoa, Quartz Guides 2007-12-11
Quartz Framework Reference (HTML) (PDF)
Describes the API for Quartz Composer, Image Kit, and PDF Kit.
Quartz Reference 2007-12-11
CGImageSource Reference (HTML) (PDF)
Describes the opaque type for reading image data.
Quartz Reference 2007-12-04
Display Manager Reference (HTML) (PDF)
Deprecated - Describes the C API for dynamically changing the arrangement and display modes of attached monitors. Replaced by Quartz Display Services.
Carbon Reference 2007-12-04
Image Kit Programming Guide (HTML) (PDF)
Explains how to support browsing, viewing, editing, and processing images.
Cocoa, Quartz Guides 2007-12-04
OpenGL Programming Guide for Mac OS X (HTML) (PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
Games, OpenGL Guides 2007-12-04
OpenGL Capabilities Matrix (HTML)
Lists supported OpenGL extensions and parameter values by various combinations of Mac OS X versions, graphics adapters, and CPU types.
OpenGL Reference 2007-11-30
StillMotion (HTML) (DMG) (ZIP)
Demonstrates how to use the QTKit Capture APIs to build a simple application that creates stop motion animations.
QuickTime Sample Code 2007-11-14
BoingX (HTML) (DMG) (ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
Cocoa, OpenGL Sample Code 2007-11-06
GLSL Showpiece Lite (HTML) (DMG) (ZIP)
Using GLSL from a Cocoa application
Games, OpenGL, Performance Sample Code 2007-11-05
CocoaSlides (HTML) (DMG) (ZIP)
An image browser written using AppKit's Core Animation-based compositing and animation functionality
Cocoa, Quartz Sample Code 2007-11-02
GLSL Basics Cocoa (HTML) (DMG) (ZIP)
GLSL basics using NSOpenGLView
OpenGL Sample Code 2007-11-02
Son of Grab (HTML) (DMG) (ZIP)
Shows how to use the new CGWindow to get window images from the Window Server.
Carbon, Cocoa, Quartz Sample Code 2007-11-01
AGL Reference (HTML) (PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
Carbon, OpenGL Reference 2007-10-31
Application Kit Framework Reference (HTML) (PDF)
Describes the Cocoa Objective-C API for the Application Kit framework.
Cocoa Reference 2007-10-31
Application Services Framework Reference (HTML) (PDF)
Describes the API for a number of services--such as Quartz 2D and ATSUI--that are essential to Carbon applications.
General Reference 2007-10-31
CAAnimation Class Reference (HTML) (PDF)
Describes the abstract class that manages the timing and pacing of an animation.
Cocoa, Quartz Reference 2007-10-31
CATransition Class Reference (HTML) (PDF)
Describes the class that provides transition animations to layers.
Cocoa, Quartz Reference 2007-10-31
CGImageProperties Reference (HTML) (PDF)
Describes property constants for source and destination images.
Carbon, Quartz Reference 2007-10-31
CGPDFContext Reference (HTML) (PDF)
Describes the functions that operate on drawing destinations for PDF content.
Quartz Reference 2007-10-31
CIImage Class Reference (HTML) (PDF)
Describes the class that represents an immutable Core Image image.
Cocoa, Games, Quartz Reference 2007-10-31
Cocoa Drawing Guide (HTML) (PDF)
Explains how to use Cocoa to draw your application's user interface.
Cocoa Guides 2007-10-31
Core Animation Reference Collection (HTML) (PDF)
Describes the Objective-C API for Core Animation.
Cocoa, Quartz Reference 2007-10-31
Core Image Programming Guide (HTML) (PDF)
Provides an overview and explains how to use and create image filters and image units.
Carbon, Cocoa, Games, Quartz Guides 2007-10-31
IKFilterBrowserPanel Class Reference (HTML) (PDF)
Describes the class that provides the panel contained in a filter browser.
Cocoa, Quartz Reference 2007-10-31
IKPictureTaker Class Reference (HTML) (PDF)
Descibes the class that provides a panel for choosing images.
Cocoa, Quartz Reference 2007-10-31
IKSlideshow Class Reference (HTML) (PDF)
Describes the class that encapsulates a data source and options for a slideshow.
Cocoa, Quartz Reference 2007-10-31
NSAnimation Class Reference (HTML) (PDF)
Describes the class for managing the timing and progress of animations in the user interface.
Cocoa Reference 2007-10-31