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Graphics and imaging on Mac OS X consists of three main developer technologies: Quartz, an advanced drawing engine and windowing environment; OpenGL, an Apple implementation of this 3D graphics industry-standard API; and QuickTime, the cross-platform multimedia technology for handling video, sound, and text.

A guided introduction for developers new to Mac OS X graphics and imaging.   Essential information for developers working with graphics and imaging.   C and Objective-C API references organized by framework.
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2D Graphics Release Notes for Mac OS X v10.5 (HTML)
Describes the changes and issues related to Core Image and Quartz 2D in Mac OS X v10.5.
Carbon, Games, Quartz Release Notes 2008-04-08
AGL Changes for Mac OS X Leopard (v. 10.5) (HTML)
QA1523: This Q&A describes the new and deprecated APIs for Apple OpenGL (AGL)
Carbon, Games, OpenGL Technical Q&As 2008-01-04
AGL Reference (HTML) (PDF)
Describes the Apple graphics library for Carbon applications that use OpenGL.
Carbon, OpenGL Reference 2007-10-31
AGL Reference Update (HTML) (PDF)
Summarizes the symbols added to the AGL framework.
OpenGL Reference 2007-07-18
aglClipBufferRect (HTML) (DMG) (ZIP)
Shows the use of clip regions and buffer rects in AGL.
Carbon, OpenGL Sample Code 2003-01-14
AGLSurfaceTexture (HTML) (DMG) (ZIP)
Example of render to texture/texture from surface using aglSurfaceTexture.
Carbon, OpenGL Sample Code 2003-07-07
Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
Carbon, Cocoa, Games, Quartz Guides 2008-04-08
Animation Programming Guide for Cocoa (HTML) (PDF)
Describes how to use Cocoa animation objects to enhance user interface transitions.
Cocoa Guides 2006-05-23
Apple Game Sprockets Reference (HTML) (PDF)
Deprecated - Describes the programming interface defined by Game Sprockets. Replaced by Quartz Display Services.
Carbon Reference 2006-07-13
Apple RGB and Generic RGB profiles explained (HTML)
QA1430: Discusses use of the Apple RGB and Generic RGB profiles for untagged data on Mac OS X
ColorSync Technical Q&As 2005-10-17
Apple Type Services for Fonts Programming Guide (HTML) (PDF)
Explains how to access fonts using the ATS-based font management API. Includes implementing the Fonts window.
Typography Guides 2007-12-11
Apple Type Services for Fonts Reference (HTML) (PDF)
Describes the C API for ATS-based font access and management.
Typography Reference 2007-12-11
Application Kit Framework Reference (HTML) (PDF)
Describes the Cocoa Objective-C API for the Application Kit framework.
Cocoa Reference 2007-10-31
Application Services Framework Reference (HTML) (PDF)
Describes the API for a number of services--such as Quartz 2D and ATSUI--that are essential to Carbon applications.
General Reference 2007-10-31
Application Services Reference Update (HTML) (PDF)
Summarizes the symbols added to the Application Services framework.
Carbon Reference 2007-07-18
ATSUI Programming Guide (HTML) (PDF)
Explains how to lay out, process, and draw Unicode text.
Carbon, Typography Guides 2007-07-10
ATSUI Reference (HTML) (PDF)
Describes the C API for rendering Unicode-encoded text with advanced typographic features.
Carbon, Typography Reference 2007-06-28
Availability of Quartz Composer Patches in Web Kit (HTML)
QA1505: Details which Quartz Composer patches are available in Web Kit
Carbon, Cocoa, Quartz Technical Q&As 2007-03-05
BasicCocoaAnimations (HTML) (DMG) (ZIP)
"BasicCocoaAnimations" demonstrates the use of the animator proxy to easily animate Cocoa views and windows.
Cocoa Sample Code 2007-06-11
BlitNoVBL (HTML) (DMG) (ZIP)
Shows how to draw directly to the screen without syncing to the VBL of the monitor.
Hardware & Drivers, Performance, Quartz Sample Code 2003-01-14
BlitVBL (HTML) (DMG) (ZIP)
Shows how to have Mac OS X try its best to sync to the VBL for you.
Hardware & Drivers, Performance, Quartz Sample Code 2003-01-14
BoingX (HTML) (DMG) (ZIP)
Shows off using Quartz Extreme to provide borderless OpenGL content on the desktop.
Cocoa, OpenGL Sample Code 2007-11-06
Boinx Starts with Sample Code: FotoMagico Is a Powerful Digital Slideshow (HTML)
Starting with Apple sample code, tools and technologies, Boinx wrote FotoMagico in a matter of months.
General, OpenGL Articles 2007-12-11
Building WingNuts in Xcode with OpenGL: Freeverse Creates a Great Mac-only Game (HTML)
Read how Freeverse created their award-winning Mac-only game, WingNuts 2, using Core Image, Interface Builder, Xcode, and OpenGL.
Games, OpenGL Articles 2007-05-15
CAAction Protocol Reference (HTML) (PDF)
Describes the protocol used by objects to respond to actions initiated by a layer.
Cocoa, Quartz Reference 2007-07-24
CAAnimation Class Reference (HTML) (PDF)
Describes the abstract class that manages the timing and pacing of an animation.
Cocoa, Quartz Reference 2007-10-31
CAAnimationGroup Class Reference (HTML) (PDF)
Describes the class that groups multiple animations into a single animation.
Cocoa, Quartz Reference 2008-03-11
CABasicAnimation Class Reference (HTML) (PDF)
Describes the class that provides basic interpolation of a layer property.
Cocoa, Quartz Reference 2007-07-24
CAConstraint Class Reference (HTML) (PDF)
Describes the class that defines a single geometric constraint between two layers.
Cocoa, Quartz Reference 2007-07-24
CAConstraintLayoutManager Class Reference (HTML) (PDF)
Describes the class that provides constraint-based relative layout to a layer's sublayers.
Cocoa, Quartz Reference 2007-12-11
CAKeyframeAnimation Class Reference (HTML) (PDF)
Describes the class that provides keyframe interpolation of a layer property.
Cocoa, Quartz Reference 2007-07-24
CALayer Class Reference (HTML) (PDF)
Describes the class that defines the basic drawing, timespace, and animation management for Core Animation.
Cocoa, Quartz Reference 2008-03-10
CALayoutManager Protocol Reference (HTML) (PDF)
Describes the informal protocol used by Core Animation to visually layout sublayers.
Cocoa, Quartz Reference 2007-07-24
CalcCMask and SeedCFill in Carbon (HTML) (日本語 HTML)
QD62: Explains how to use CalcCMask and SeedCFill in Carbon even though Carbon doesn't support OpenPort.
Carbon Technical Q&As 2000-11-08
CAMediaTiming Protocol Reference (HTML) (PDF)
Describes the protocol that defines the timespace of an object.
Cocoa, Quartz Reference 2007-07-24
CAMediaTimingFunction Class Reference (HTML) (PDF)
Describes the class that encapsulates the pacing of an animation as a timing curve.
Cocoa, Quartz Reference 2008-07-11
CAOpenGLLayer Class Reference (HTML) (PDF)
Describes the class that provides a context for rendering OpenGL in a layer.
Cocoa, Quartz Reference 2008-03-11
CAPropertyAnimation Class Reference (HTML) (PDF)
Describes the abstract class for interpolating the value of a layer property during animation.
Cocoa, Quartz Reference 2007-07-24
Carbon Full Screen Conundrums (HTML)
QA1068: Describes the available Mac OS X DrawSprocket services.
Games Technical Q&As 2001-08-20
Carbon GLSnapshot (HTML) (DMG) (ZIP)
Demonstrates the use of OpenGL with Quicktime to capture OpenGL content.
OpenGL Sample Code 2003-07-07
Carbon Printing Reference (HTML) (PDF)
Describes the C API used by Carbon applications to provide a user interface for printing.
Printing Reference 2007-07-24
Carbon Resolution Independence Release Notes (HTML)
Carbon Release Notes 2005-04-29
CarbonCocoaCoreImageTab (HTML) (DMG) (ZIP)
Carbon-based application creates a Cocoa-based web window which used CoreImage filters to transition between tabbed WebViews
Carbon, Cocoa Sample Code 2006-07-25
CarbonQuartzComposer_TV (HTML) (DMG) (ZIP)
Demonstrates how to integrate Cocoa based QuartzComposer window into a Carbon based application
Cocoa, Video Sample Code 2006-10-02
CarbonQuartzDrawingWPrinting (HTML) (DMG) (ZIP)
Deprecated - Demonstrates mixing QuickDraw and Quartz 2D drawing both on screen and during printing.
Carbon, Printing, Quartz Sample Code 2003-01-14
CarbonSketch (HTML) (DMG) (ZIP)
Core Graphics only example of a Sketch application implemented with HIToolbox. Shows 1x1-CGBitmapContext for hit-testing, printing.
Carbon, Quartz Sample Code 2005-03-23
CARenderer Class Reference (HTML) (PDF)
Describes the class that allows Core Animation rendering to a CGContext.
Cocoa, Quartz Reference 2008-04-30
CAScrollLayer Class Reference (HTML) (PDF)
Describes the class that displays a portion of a layer that's too large to be displayed in its entirety.
Cocoa, Quartz Reference 2007-07-24
CATextLayer Class Reference (HTML) (PDF)
Describes the class that simplifies rendering text in a layer.
Cocoa, Quartz Reference 2007-12-11
CATiledLayer Class Reference (HTML) (PDF)
Describes the class that simplifies rendering large image layers.
Cocoa, Quartz Reference 2007-07-24
CATransaction Class Reference (HTML) (PDF)
Describes the class that provides nested transaction support for Core Animation.
Cocoa, Quartz Reference 2007-07-24
CATransition Class Reference (HTML) (PDF)
Describes the class that provides transition animations to layers.
Cocoa, Quartz Reference 2007-10-31
CGAffineTransform Reference (HTML) (PDF)
Describes the functions for creating and applying affine transformations.
Quartz Reference 2008-04-08
CGBitmapContext Reference (HTML) (PDF)
Describes the Quartz functions that relate to bitmap contexts.
Quartz Reference 2007-06-28
CGBitmapContextCreate Supported Color Spaces (HTML)
QA1037: Lists the color space and alpha info combinations currently supported by CGBitmapContextCreate.
Carbon, Cocoa, Games, Quartz Technical Q&As 2007-07-18
CGColor Reference (HTML) (PDF)
Describes the opaque data type for representing a color in a color space.
Quartz Reference 2006-12-22
CGColorSpace Reference (HTML) (PDF)
Describes the opaque data type for representing a color space.
Quartz Reference 2007-07-18
CGContext Bounds (HTML)
QA1048: Explains how to determine the bounds of a CGContext.
Carbon, Printing, Quartz Technical Q&As 2001-07-02
CGContext Reference (HTML) (PDF)
Describes the functions that create and operate on destinations for drawing operations.
Quartz Reference 2008-04-08
CGContextAddLineToPoint, CGContextAddCurveToPoint, et. al. (HTML)
QA1049: Explains why the CGContextAddXYZ APIs don't draw anything immediately.
Carbon, Cocoa, Printing, Quartz Technical Q&As 2001-07-02
CGContextClosePath (HTML)
QA1046: Explains when you should call CGContextClosePath.
Carbon, Cocoa, Printing, Quartz Technical Q&As 2001-10-02
CGDataConsumer Reference (HTML) (PDF)
Describes the opaque data type that gets data into a Quartz application.
Quartz Reference 2006-12-22
CGDataProvider Reference (HTML) (PDF)
Describes the opaque data type that writes data from a Quartz application.
Quartz Reference 2008-04-08
CGDrawPicture (HTML) (DMG) (ZIP)
Deprecated - Shows how to use the QDPictDrawToCGContext API.
Cocoa, Quartz Sample Code 2003-01-14
CGFont Reference (HTML) (PDF)
Describes the opaque data type for creating and using Quartz fonts.
Quartz Reference 2007-07-17
CGFunction Reference (HTML) (PDF)
Describes the opaque type that represents an abstract function.
Quartz Reference 2006-12-22
CGGamma (HTML) (DMG) (ZIP)
Shows how to use CGDirectDisplay calls to manipulate display gamma tables.
Games, Quartz Sample Code 2003-01-14
CGGeometry Reference (HTML) (PDF)
Describes structures and functions that represent points, rectangles, and sizes.
Quartz Reference 2008-04-08
CGGLContext Reference (HTML) (PDF)
Describes the opaque type for rendering Quartz images to an OpenGL context.
Quartz Reference 2006-12-22
CGGradient Reference (HTML) (PDF)
Describes the functions that create and operate on Quartz gradient objects.
Quartz Reference 2007-05-01
CGImage Reference (HTML) (PDF)
Describes the opaque type for representing image data.
Quartz Reference 2008-04-08
CGImageDestination Reference (HTML) (PDF)
Describes the opaque type for writing image data.
Quartz Reference 2007-05-04
CGImageProperties Reference (HTML) (PDF)
Describes property constants for source and destination images.
Carbon, Quartz Reference 2007-10-31
CGImageRef contents are immutable (HTML) (日本語 HTML)
QA1276: Explains that CGImageRef contents are considered immutable once created.
Carbon, Cocoa, Quartz Technical Q&As 2003-07-17
CGImageSource Reference (HTML) (PDF)
Describes the opaque type for reading image data.
Quartz Reference 2007-12-04
CGL Reference (HTML) (PDF)
Describes the C API for the lowest-level accessible interface for the Apple implementation of the OpenGL graphics system.
Carbon, OpenGL Reference 2007-06-28
CGLayer Reference (HTML) (PDF)
Describes the opaque type for creating and drawing to a Quartz layer.
Quartz Reference 2006-12-22
CGPath Reference (HTML) (PDF)
Describes the opaque type for creating path objects.
Quartz Reference 2006-12-22
CGPattern Reference (HTML) (PDF)
Describes the opaque type for creating patterns for stroking or filling a graphics path.
Quartz Reference 2006-12-22
CGPDFArray Reference (HTML) (PDF)
Describes the functions that operate on an array structure in a PDF document.
Quartz Reference 2006-12-22
CGPDFContentStream Reference (HTML) (PDF)
Describes the opaque data type that accesses data which describes the appearance of a PDF page.
Quartz Reference 2006-12-22
CGPDFContext Reference (HTML) (PDF)
Describes the functions that operate on drawing destinations for PDF content.
Quartz Reference 2007-10-31
CGPDFDictionary Reference (HTML) (PDF)
Describes the CGPDFDictionary opaque type.
Quartz Reference 2006-12-22
CGPDFDocument Reference (HTML) (PDF)
Describes the CGPDFDocument opaque type.
Quartz Reference 2006-12-22
CGPDFObject Reference (HTML) (PDF)
Describes the opaque type that represents PDF objects in a PDF document.
Quartz Reference 2006-12-22
CGPDFOperatorTable Reference (HTML) (PDF)
Describes the opaque data type that stores callback functions for PDF operators.
Quartz Reference 2006-12-22
CGPDFPage Reference (HTML) (PDF)
Describes the opaque type that represents a page in a PDF document.
Quartz Reference 2008-04-08
CGPDFScanner Reference (HTML) (PDF)
Describes the opaque data type that parses a PDF content stream and invokes callbacks for PDF operators in the stream.
Quartz Reference 2006-12-22
CGPDFStream Reference (HTML) (PDF)
Describes the functions that operate on a PDF dictionary that describes a sequence of bytes.
Quartz Reference 2006-12-22
CGPDFString Reference (HTML) (PDF)
Describes the functions that operate on strings in a PDF document.
Quartz Reference 2006-12-22
CGPSConverter Reference (HTML) (PDF)
Describes the opaque type that converts PostScript data to PDF data.
Quartz Reference 2006-12-22
CGShading Reference (HTML) (PDF)
Describes the functions that create and operate on Quartz shading objects.
Quartz Reference 2006-12-22
CIAnnotation (HTML) (DMG) (ZIP)
Image annotation application using Core Image Filters. Demonstrates creation and usage of Image Units.
Cocoa, OpenGL, Quartz Sample Code 2005-08-01
CIColor Additions Reference (HTML) (PDF)
Describes the API for supporting Cocoa colors in Core Image.
Cocoa, Quartz Reference 2006-05-23
CIColor Class Reference (HTML) (PDF)
Describes the class used to manage color values and color spaces for Core Image filters.
Cocoa, Games, Quartz Reference 2006-12-05
CIColorTracking (HTML) (DMG) (ZIP)
An Objective-C applicaton that implements a GPU-based technique to find the location of a uniquely colored object in a scene
Carbon, Cocoa, Games, Quartz Sample Code 2008-04-24
CIContext Class Reference (HTML) (PDF)
Describes the class that provides an evaluation context for rendering a Core Image image through Quartz 2D or OpenGL.
Cocoa, Games, Quartz Reference 2007-03-16
CIFilter Class Reference (HTML) (PDF)
Describes the class that processes image data and produces a Core Image image as output.
Cocoa, Games, Quartz Reference 2007-12-11
CIFilter Core Animation Additions (HTML) (PDF)
Describes the category that extends Core Image filters for use with Layer Kit.
Cocoa, Quartz Reference 2007-07-24
CIFilter Image Kit Additions (HTML) (PDF)
Describes the category that extends Core Image filters for use with Image Kit.
Cocoa, Quartz Reference 2006-12-06
CIFilterGenerator Class Reference (HTML) (PDF)
Describes the class that supports chaining together image processing filters.
Cocoa, Quartz Reference 2006-12-05
CIFilterShape Class Reference (HTML) (PDF)
Describes the class that defines the bounding shape of a filter and the domain of definition of a filter operation.
Cocoa, Games, Quartz Reference 2006-12-07
CIImage Additions Reference (HTML) (PDF)
Describes the API for supporting Cocoa images in Core Image.
Cocoa, Quartz Reference 2007-06-08
CIImage Class Reference (HTML) (PDF)
Describes the class that represents an immutable Core Image image.
Cocoa, Games, Quartz Reference 2007-10-31
CIImageAccumulator Class Reference (HTML) (PDF)
Describes the class that enables feedback-based image processing.
Cocoa, Games, Quartz Reference 2007-01-05
CIImageProvider Protocol Reference (HTML) (PDF)
Describes the informal protocol used to supply bitmap data for creating or initializing a Core Image image.
Cocoa, Games, Quartz Reference 2006-12-05
CIKernel Class Reference (HTML) (PDF)
Describes the class that operates on individual pixels using a kernel routine.
Cocoa, Games, Quartz Reference 2006-12-05
CIPlugIn Class Reference (HTML) (PDF)
Describes the class that is responsible for loading image units.
Cocoa, Games, Quartz Reference 2006-12-05
CIPlugInRegistration Protocol Reference (HTML) (PDF)
Describes the protocol used to load Core Image image units.
Cocoa, Games, Quartz Reference 2006-12-07
CISampler Class Reference (HTML) (PDF)
Describes the class that retrieves samples of images that are then processed by a Core Image kernel.
Cocoa, Games, Quartz Reference 2006-12-07
CITransitionSelectorSample2 (HTML) (DMG) (ZIP)
Showing all available Core Image transitions in a scrollable NSOpenGLView
Cocoa, OpenGL, Quartz Sample Code 2006-09-18
CIVector Class Reference (HTML) (PDF)
Describes the class used to pass parameter values to Core Image filters.
Cocoa, Games, Quartz Reference 2006-12-07
CIVideoDemoGL (HTML) (DMG) (ZIP)
CIVideoDemoGL demonstrates using Core Image with QuickTime and Core Video
QuickTime, Video Sample Code 2007-10-03
Coalesced Updates (HTML)
TN2133: How to achieve the maxium frame rate in your Mac OS X application
Performance Technical Notes 2006-01-20
Cocoa CG aliasing demo (HTML) (DMG) (ZIP)
Shows how to draw both aliased and anti-aliased text and graphics using Quartz and Cocoa.
Cocoa, Quartz Sample Code 2003-07-17
Cocoa CG arc demo (HTML) (DMG) (ZIP)
Shows how to draw both aliased and anti-aliased arcs using Quartz and Cocoa.
Cocoa, Quartz Sample Code 2003-07-17
Cocoa Drawing Guide (HTML) (PDF)
Explains how to use Cocoa to draw your application's user interface.
Cocoa Guides 2007-10-31
Cocoa OpenGL (HTML) (DMG) (ZIP)
Demonstrates using Cocoa with OpenGL, including window setup and event handling.
OpenGL Sample Code 2007-10-22
Cocoa PDE with Carbon Printing (HTML) (DMG) (ZIP)
Application that uses a Cocoa PDE along with the Carbon Printing APIs.
Printing Sample Code 2007-07-27
CocoaDVDPlayer (HTML) (DMG) (ZIP)
Demonstrates how to use DVD Playback Services to play DVD-Video media.
Video Sample Code 2005-11-04
CocoaSlides (HTML) (DMG) (ZIP)
An image browser written using AppKit's Core Animation-based compositing and animation functionality
Cocoa, Quartz Sample Code 2007-11-02
CollectPictColors (HTML) (DMG) (ZIP)
Deprecated - Uses Picture Utilities package and KnowsPict application to demonstrate collecting colors used by Pict resources.
Carbon Sample Code 2003-10-10
Color Management Overview (HTML) (PDF)
Introduces basic concepts and defines color spaces.
Carbon, Cocoa, ColorSync Guides 2005-07-07
Color Picker Manager Reference (HTML) (PDF)
Describes the C API used in Classic Mac OS to solicit color choices from users.
Carbon Reference 2007-07-02
Color Programming Topics for Cocoa (HTML) (PDF)
Explains how applications specify colors and how users choose colors in Cocoa.
Cocoa Guides 2006-10-03
ColorBars (HTML) (DMG) (ZIP)
Shows how to enumerate, select, capture, manipulate, draw to, and release displays using the CGDirectDisplay API.
Carbon, Cocoa, Quartz Sample Code 2003-01-14
ColorMatching (HTML) (DMG) (ZIP)
Performs simple color matching of images using ColorSync or the QuickTime 6.4 Graphics Importers.
Cocoa, ColorSync Sample Code 2003-12-18
ColorSync Color Matching on Intel-based Macs (HTML)
QA1464: Describes special considerations for byte ordering when performing ColorSync color matching on Intel-based Macs
ColorSync Technical Q&As 2006-03-16
ColorSync Manager Reference (HTML) (PDF)
Describes the C API for ColorSync, the platform-independent color management system in Mac OS X.
Carbon, ColorSync Reference 2005-06-04
ColorSync on Mac OS X (HTML) (日本語 HTML)
TN2035: Describes ColorSync, which is fundamentally integrated into Mac OS X.
ColorSync, Printing, Quartz Technical Notes 2005-08-10
ColorSyncDevices (HTML) (DMG) (ZIP)
Demonstrates how to use the new ColorSync Device Support APIs introduced with Mac OS X.
Carbon, ColorSync Sample Code 2003-01-14
Compiling X11 / OpenGL applications on Mac OS X v.10.5 Leopard (HTML)
QA1567: Trying to compile X11 / OpenGL application on Mac OS X v.10.5 result on "ld: cycle in dylib re-exports with /usr/X11R6/lib/libGL.dylib""
OpenGL Technical Q&As 2007-10-30
Compression Sequence APIs - codecErr returned when compressing with H.264 (HTML)
QA1470: Describes why ICM Compression Sequence APIs cannot be used to encode to H.264
QuickTime Technical Q&As 2006-11-15
Compression Sessions - Configuring codec quality settings (HTML)
QA1444: Discusses how to set encoding quality for a Compression Sequence
QuickTime Technical Q&As 2005-10-17
Context Sharing Tips (HTML) (日本語 HTML)
QA1248: How to correctly share OpenGL contexts and what the limits on this sharing are.
Carbon, Games, OpenGL Technical Q&As 2005-02-07
Converting RGB Colors to a Palette Index (HTML)
Deprecated - QD21: Explains how to convert RGB colors into the palette index created by an application.
Carbon Technical Q&As 1995-09-15
Core Animation Cookbook (HTML) (PDF)
Demonstrates common Core Animation tasks.
Cocoa, Quartz Guides 2008-03-11
Core Animation Function Reference (HTML) (PDF)
Describes C functions that provide supporting functionality for the classes and protocols in Core Animation.
Cocoa, Quartz Reference 2007-07-24
Core Animation Programming Guide (HTML) (PDF)
Introduces the main components and services of Core Animation.
Cocoa, Quartz Guides 2008-05-06
Core Animation QuickTime Layer (HTML) (DMG) (ZIP)
Shows the use of controls in a Layer over a Core Animation QTMovieLayer
Cocoa, QuickTime Sample Code 2007-09-26
Core Animation Reference Collection (HTML) (PDF)
Describes the Objective-C API for Core Animation.
Cocoa, Quartz Reference 2007-10-31
Core Animation Release Notes (HTML)
Describes features, issues, and workarounds related to Mac OS X v10.5 and its support of Core Animation.
Cocoa, Quartz Release Notes 2007-05-31
Core Graphics Reference Collection (HTML) (PDF)
Describes the API for Quartz 2D drawing, Quartz Display Services, and Quartz Events Services.
Quartz Reference 2006-12-11
Core Image Filter Reference (HTML) (PDF)
Describes the built-in image processing filters available through Core Image.
Quartz Reference 2008-07-11
Core Image Kernel Language Reference (HTML) (PDF)
Describes the symbols for writing image-processing kernels.
Carbon, Cocoa, Games, Quartz Reference 2008-06-09
Core Image Programming Guide (HTML) (PDF)
Provides an overview and explains how to use and create image filters and image units.
Carbon, Cocoa, Games, Quartz Guides 2008-06-09
Core Image Reference Collection (HTML) (PDF)
Describes the Objective-C API for using and creating filters for image processing.
Cocoa, Games, Quartz Reference 2006-12-05
Core Printing Reference (HTML) (PDF)
Describes the C API that provides an abstraction layer for application printing.
Printing Reference 2007-07-24
Core Video - Available Pixel Formats (HTML)
QA1501: Discusses how to determine all the pixel format types and format descriptions known to Core Video.
QuickTime Technical Q&As 2007-01-23
Core Video Programming Guide (HTML) (PDF)
Describes Core Video concepts and how to obtain and manipulate video frames using the Core Video API.
Video Guides 2007-04-03
Core Video Reference (HTML) (PDF)
Describes the C API for obtaining and manipulating individual video frames.
Quartz, Video Reference 2007-03-22
Creating an OpenGL texture from an NSView (HTML) (日本語 HTML)
QA1325: Addresses the issues involved with using an NSView as the source data for an OpenGL texture.
OpenGL Technical Q&As 2004-02-13
Creating color spaces that ensure color matching. (HTML)
QA1396: How to create color spaces that ensure color matching.
ColorSync, Quartz Technical Q&As 2005-10-04
Creating Gray Scaled Images > 8 bits (HTML) (日本語 HTML)
Deprecated - QD51: Shows how to create gray-scaled images at resolutions greater than 8 bits for display.
Carbon Technical Q&As 1997-11-17
Creating Printing Presets for iPhoto (HTML) (PDF)
Rules for creating and installing printer-specific collections of settings. Includes a sample file.
Printing Guides 2005-07-07
Creating Sub GWorlds using QTNewGWorldFromPtr (HTML)
QA1014: Using QTNewGWorldFromPtr to create sub GWorlds which reference the pixel data of other GWorlds.
QuickTime Technical Q&As 2001-03-20
CTMClip (HTML) (DMG) (ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing with clipping.
Carbon, Cocoa, Quartz Sample Code 2003-01-14
CTMDemo (HTML) (DMG) (ZIP)
Deprecated - Shows how to manipulate the Quartz 2D Current Transform Matrix (CTM) for image drawing without clipping.
Carbon, Cocoa, Quartz Sample Code 2003-01-14
CubePuzzle (HTML) (DMG) (ZIP)
Models a Rubik's Cube using Cocoa and OpenGL
Games, OpenGL Sample Code 2003-04-21
Current GDevice Dependencies (HTML) (日本語 HTML)
QA1115: Describes potential problems with creating windows or ports when the current GDevice isn't the main device.
Carbon, Games Technical Q&As 2002-02-13
Custom Cocoa OpenGL (HTML) (DMG) (ZIP)
Usable as a starting point for Cocoa OpenGL applications needing a custom version of NSOpenGLView.
Cocoa, Games, OpenGL Sample Code 2003-10-27
Debugging Graphics with QuartzDebug (HTML) (日本語 HTML)
QA1236: Explains how to use QuartzDebug to debug graphics issues.
Quartz Technical Q&As 2006-01-12
Decompression Sessions - Setting codec accuracy and field mode (HTML)
QA1460: Describes how to set codec accuracy and field mode options when creating a decompression sessions.
QuickTime Technical Q&As 2006-01-12
Determining Open Firmware configuration variables (HTML) (日本語 HTML)
HW56: Discusses how to determine the Open Firmware variables on a system.
Hardware & Drivers Technical Q&As 1999-03-29
Difference between using Restart or Shut Down in the Finder's Special menu in Open Firmware (HTML) (日本語 HTML)
HW47: Explains the differences between using Restart or Shut Down on Open Firmware
Hardware & Drivers Technical Q&As 1999-02-15
Disabling a Processor on a Multiprocessor System (HTML) (日本語 HTML)
QA1141: Describes how to disable a processor on a multiprocessor system for testing purposes.
Performance Technical Q&As 2002-05-22
Display Manager Reference (HTML) (PDF)
Deprecated - Describes the C API for dynamically changing the arrangement and display modes of attached monitors. Replaced by Quartz Display Services.
Carbon Reference 2007-12-04
Draw Pixels (HTML) (DMG) (ZIP)
An example of the correct use of DrawPixels.
OpenGL Sample Code 2003-07-16
Drawing a Path Multiple Times (HTML)
QA1047: Explains that path drawing operations consume the path.
Carbon, Cocoa, Printing, Quartz Technical Q&As 2001-07-02
Drawing Performance Guidelines (HTML) (PDF)
Guidelines for improving the speed of drawing code.
Performance, Tools Guides 2006-04-04
DVD Playback Framework Reference (HTML) (PDF)
Describes the DVD Playback framework, which supports adding DVD playback features to applications.
Video Reference 2007-06-28
DVD Playback Services Programming Guide (HTML) (PDF)
Explains how to use DVD Playback Services to add DVD-Video playback features to applications.
Video Guides 2006-03-08
Efficiently using Quartz Composer compositions with QuickTime (HTML)
TN2145: Describes how to best use Quartz Composer compositions in a QuickTime environment.
Quartz, QuickTime Technical Notes 2005-07-05
Embedding ICC Profiles (HTML) (日本語 HTML)
CS06: Gives downloads for documents describing embedding ICC profiles in EPS, PICT, and TIFF files.
ColorSync Technical Q&As 1996-02-09
Enabling multi-threaded execution of the OpenGL framework (HTML)
TN2085: OpenGL on Intel-based Macintosh systems can use multi-threading to increase the performance of CPU-bound OpenGL-based applications.
OpenGL Technical Notes 2006-11-07
Enhance Your Dashboard Widgets with Quartz Composer Compositions (HTML)
Learn to create a composition and embed it easily in your widgets.
Quartz Articles 2007-02-13
Ensuring hardware accelerated rendering for your OpenGL application (HTML)
QA1502: Using the NoRecovery pixel format attribute and how to check whether vertex and fragment processing is executed on the GPU or CPU
Games, OpenGL Technical Q&As 2007-07-18
Error -151 and NewGWorld (HTML)
Deprecated - QD18: Explains what the error code -151 means when in NewGWorld.
Carbon Technical Q&As 1995-09-15
Expansion ROM device properties (HTML) (日本語 HTML)
HW50: Describes the Open Firmware properties that should be included in a boot device's expansion ROM.
Hardware & Drivers Technical Q&As 1999-03-29
Extending Printing Dialogs (HTML) (PDF)
A guide to developing printing dialog extensions, including basic concepts and a documented Carbon-based sample project.
Printing Guides 2006-10-03
Extracting DV Fields using QTNewGWorldFromPtr (HTML)
QA1017: Describes using QTNewGWorldFromPtr to access individual fields contained within a frame of DV source.
QuickTime Technical Q&As 2001-03-20
FBOBunnies (HTML) (DMG) (ZIP)