
//
// spheremorph.frag: Fragment shader for morphing a plane into a sphere.
//
// author: Philip Rideout
//
// Copyright (c) 2005-2006: 3Dlabs, Inc.
//
//
// See 3Dlabs-License.txt for license information
//

varying vec4 Color;

void main (void)
{
	gl_FragColor = Color;
}