Apple Developer Connection
Advanced Search
Member Login Log In | Not a Member? Contact ADC

Version: 1.2

Posted: 2009-07-02

Build Requirements: Mac OS X 10.4 & Xcode 2.5 or higher

Runtime Requirements: A display that supports 96Hz or better vertical retrace and active stereoscopic eyewear is necessary for 3D stereoscopic viewing.

View Source Code:

Download Sample Code (“GLUTStereo.zip”, 438.6K)



Description

This sample code shows how to setup a quad buffered stereoscopic OpenGL context using GLUT. Once the stereo context is set up the application simply renders into the left and right back buffer and allows the driver to pick the correct front buffer to display.

Document Revision History

Date Notes
2009-07-02Upgraded for Mac OS X 10.5, Xcode 3.1
2003-02-20Shows how to implement Stereoscopy with GLUT under Mac OS X



Did this document help you?
Yes: Tell us what works for you.

It’s good, but: Report typos, inaccuracies, and so forth.

It wasn’t helpful: Tell us what would have helped.