Sample Code
This page lists new and recently changed sample code. Most sample code has a revision history, which details additions and changes since the previous version. Look for "Revision History" at the bottom of the sample code page.

Items are listed in reverse chronological order by publication date. To see the list sorted by the type of revision, click Sort by Revision Type. Items published for the first time (First Version) will be at the top of the list, followed by items with new or changed content (Content Update), followed by items with small fixes, such as typos and format errors, but no significant content changes (Minor Change).

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2008-04-24 CIColorTracking (HTML) (DMG) (ZIP)
More comments. Fixed some errors in the project.
Content Update Graphics & Imaging
2007-12-19 GeekGameBoard (HTML) (DMG) (ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
First Version Cocoa, Graphics & Imaging
2008-05-07 HID Calibrator (HTML) (DMG) (ZIP)
Human Interface Device Manager Calibrator sample
First Version Human Interface Device & Force Feedback, Porting
2008-05-07 HID Config Save (HTML) (DMG) (ZIP)
Updated for new Leopard HID Manager APIs.
Content Update Carbon, Human Interface Device & Force Feedback, Porting
2008-05-07 HID Explorer (HTML) (DMG) (ZIP)
Updated *.xcconfig files to use standard SDK root paths: "SDKROOT = $(DEVELOPER_SDK_DIR)/MacOSX10.XXX.sdk". About box bug (typo) fixed.
Minor Change Human Interface Device & Force Feedback, Porting
2008-02-06 OpenGL Filter Basics Cocoa (HTML) (DMG) (ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
First Version Cocoa, Graphics & Imaging, Performance