Sorted by Date
|
Sort by Title
|
Sort by Revision Type
|
Sort by Topic
|
|
2008-06-06
|
QTCoreVideo102
(HTML)
(DMG)
(ZIP)
An application demonstrating the use of QTKit, CoreVdeo, and OpenGL.
|
First Version |
OpenGL, QuickTime, Video |
|
2008-06-06
|
QTCoreVideo103
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL texture range and the Core Video pixel buffer pipeline.
|
First Version |
OpenGL, QuickTime, Video |
|
2008-06-06
|
QTCoreVideo201
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL FBO and the Core Video texture pipeline.
|
First Version |
OpenGL, QuickTime, Video |
|
2008-06-06
|
QTCoreVideo202
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL PBO and the Core Video pixel buffer pipeline.
|
First Version |
OpenGL, QuickTime, Video |
|
2008-06-06
|
QTCoreVideo301
(HTML)
(DMG)
(ZIP)
Demonstrates adding of effects & filters to QuickTime Movies in realtime using GLSL shaders and the Core Video texture pipeline.
|
First Version |
OpenGL, QuickTime, Video |
|
2008-06-02
|
MyMovieFilter
(HTML)
(DMG)
(ZIP)
Updated to use a Core Animation layer-backed view.
|
Content Update |
QuickTime |
|
2008-05-09
|
WhackedTV
(HTML)
(DMG)
(ZIP)
Fixed two bugs: (1) "Select Output Format" in the audio dialog failed with error -206 if the source audio were set to 20 or 24 bits on an Intel Mac. The source format is 24-bits aligned low in 32-bits. WhackedTV was setting this as the default output format. But QuickTime movies can only contain packed samples. Added a utility function to conform the output format for movie-safety. (2) Began preferring the kQTSGAudioPropertyID_CodecSpecificSettingsArray property to the kQTSGAudioPropertyID_MagicCookie property. See QuickTimeComponents.h for an explanation of the differences between these properties, and why CodecSpecificSettingsArray should always be preferred over MagicCookie.
|
Content Update |
QuickTime |
|
2008-05-07
|
SampleScannerApp
(HTML)
(DMG)
(ZIP)
This project implements a simple client accessing an ICA scanning device.
|
First Version |
Carbon |
|
2008-04-24
|
CIColorTracking
(HTML)
(DMG)
(ZIP)
More comments. Fixed some errors in the project.
|
Content Update |
Carbon, Cocoa, Games, Quartz |
|
2008-04-24
|
LiveVideoMixer
(HTML)
(DMG)
(ZIP)
The update method in VideoMixView.m now makes sure that the shared OpenGL context is on the same virtual screen as the view's OpenGL context.
|
Content Update |
OpenGL, QuickTime, Video |
|
2008-04-24
|
QTCoreVideo101
(HTML)
(DMG)
(ZIP)
added automatic texture coordinate generation for teapot video
|
Content Update |
OpenGL, QuickTime, Video |
|
2008-02-08
|
GLUT
(HTML)
(DMG)
(ZIP)
1) Better Joystick/Spaceball handling.
2) Better startup times.
3) Fixed issue with leaving gamemode.
4) Improved bundled appilcation handing.
5) Improved mouse button handling.
6) Fixed issue with child menu handling.
|
Minor Change |
OpenGL |
|
2008-02-06
|
OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
|
First Version |
Cocoa, Games, OpenGL, Performance |
|
2008-01-24
|
ImageApp
(HTML)
(DMG)
(ZIP)
Fixed memory leaks. Upgraded project to Xcode 2.5.
|
Content Update |
Cocoa, ColorSync, Quartz |
|
2007-12-19
|
GeekGameBoard
(HTML)
(DMG)
(ZIP)
Shows how to use Core Animation for the user interface of a board or card game.
|
First Version |
Cocoa, Games, Performance, Quartz |