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2008-09-30
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CALayerEssentials
(HTML)
(DMG)
(ZIP)
Demonstrates the basics of setting up various Core Animation layers
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First Version |
Cocoa, Games, OpenGL, Quartz |
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2008-08-29
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Squiggles
(HTML)
(DMG)
(ZIP)
Demonstrates many Cocoa fundamentals in a Document-based Application featuring custom drawing and event-handling.
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First Version |
Cocoa |
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2008-07-30
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CoreImageGLTextureFBO
(HTML)
(DMG)
(ZIP)
Making OpenGL textures with Core Image
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First Version |
Games, OpenGL, Quartz |
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2008-06-06
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QTCoreVideo102
(HTML)
(DMG)
(ZIP)
An application demonstrating the use of QTKit, CoreVdeo, and OpenGL.
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First Version |
OpenGL, QuickTime, Video |
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2008-06-06
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QTCoreVideo103
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL texture range and the Core Video pixel buffer pipeline.
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First Version |
OpenGL, QuickTime, Video |
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2008-06-06
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QTCoreVideo201
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL FBO and the Core Video texture pipeline.
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First Version |
OpenGL, QuickTime, Video |
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2008-06-06
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QTCoreVideo202
(HTML)
(DMG)
(ZIP)
Demonstrates how to render a QuickTime Movie using OpenGL PBO and the Core Video pixel buffer pipeline.
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First Version |
OpenGL, QuickTime, Video |
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2008-06-06
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QTCoreVideo301
(HTML)
(DMG)
(ZIP)
Demonstrates adding of effects & filters to QuickTime Movies in realtime using GLSL shaders and the Core Video texture pipeline.
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First Version |
OpenGL, QuickTime, Video |
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2008-05-07
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SampleScannerApp
(HTML)
(DMG)
(ZIP)
This project implements a simple client accessing an ICA scanning device.
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First Version |
Carbon |
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2008-02-06
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OpenGL Filter Basics Cocoa
(HTML)
(DMG)
(ZIP)
How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline
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First Version |
Cocoa, Games, OpenGL, Performance |
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2008-08-14
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OpenGLScreenSnapshot
(HTML)
(DMG)
(ZIP)
Code refactoring.
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Content Update |
OpenGL |
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2008-07-30
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GLSL Basics Cocoa
(HTML)
(DMG)
(ZIP)
Refactored the sample code to better demonstrate the interaction of OpenGL APIs with an OpenGL view.
Moved the GLSL program object instantiation into its own basic class.
Moved the GLSL hardware check code into its a separate file.
Consistent use of float math library functions for pattern and palette generation.
Animation continues during window resizing.
Consistent use of doubles and their OpenGL equivalents during geometry generation.
Updated the Xcode project to use the new format.
Updated the NIB to use the new format.
Added a simple GLUT string class.
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Content Update |
OpenGL |
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2008-06-02
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MyMovieFilter
(HTML)
(DMG)
(ZIP)
Updated to use a Core Animation layer-backed view.
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Content Update |
QuickTime |
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2008-05-09
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WhackedTV
(HTML)
(DMG)
(ZIP)
Fixed two bugs: (1) "Select Output Format" in the audio dialog failed with error -206 if the source audio were set to 20 or 24 bits on an Intel Mac. The source format is 24-bits aligned low in 32-bits. WhackedTV was setting this as the default output format. But QuickTime movies can only contain packed samples. Added a utility function to conform the output format for movie-safety. (2) Began preferring the kQTSGAudioPropertyID_CodecSpecificSettingsArray property to the kQTSGAudioPropertyID_MagicCookie property. See QuickTimeComponents.h for an explanation of the differences between these properties, and why CodecSpecificSettingsArray should always be preferred over MagicCookie.
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Content Update |
QuickTime |
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2008-04-24
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CIColorTracking
(HTML)
(DMG)
(ZIP)
More comments. Fixed some errors in the project.
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Content Update |
Carbon, Cocoa, Games, Quartz |
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2008-04-24
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LiveVideoMixer
(HTML)
(DMG)
(ZIP)
The update method in VideoMixView.m now makes sure that the shared OpenGL context is on the same virtual screen as the view's OpenGL context.
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Content Update |
OpenGL, QuickTime, Video |
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2008-04-24
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QTCoreVideo101
(HTML)
(DMG)
(ZIP)
added automatic texture coordinate generation for teapot video
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Content Update |
OpenGL, QuickTime, Video |
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2008-02-08
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GLUT
(HTML)
(DMG)
(ZIP)
1) Better Joystick/Spaceball handling.
2) Better startup times.
3) Fixed issue with leaving gamemode.
4) Improved bundled appilcation handing.
5) Improved mouse button handling.
6) Fixed issue with child menu handling.
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Minor Change |
OpenGL |