Science & Medicine Developers Community Focus

The Apple Worldwide Developers Conference 2008 is the best place for science and medical professionals to learn about developing for Mac OS X and iPhone.

Scientific Development Poster Session

The Scientific Development Poster Session is a showcase for exciting and innovative work in science and medicine on the Apple platform. In previous years, topics have covered a wide variety of disciplines including astronomy, medical imaging, plant research and particle physics. The deadline to submit abstracts was 5pm PDT on Friday, May 23, 2008. Thank you to all the developers who submitted abstracts. We look forward to seeing you at the Poster Session on Wednesday, June 11, at Moscone West.

If you have any questions about the Poster Session, please send an email to wwdcposterquery@apple.com

Join a Lunchtime Discussion Group

A series of daily discussion forums will focus on different themes in science and medical technology using Apple platforms. This year, topics will include:

  • Medical Information Management
  • Life Sciences
  • Physical Sciences

Network at the Science Connection

Apple will host a special community area for science and medical professionals at WWDC. This is a great place to meet colleagues old and new, post messages and network with domain experts from all over Apple. Be sure to drop by between sessions, at lunch, and during other breaks to catch up with the science and medicine community at WWDC.

Learn More About Using Apple Technologies in Science and Medicine

With three session tracks covering Mac, iPhone, and Information Technology, there’s content for every discipline of science and medicine at WWDC 2008. Key sessions of interest include:

  • 3D Graphics for iPhone using OpenGL ES
  • Building Great Java Applications on Mac OS X Leopard
  • Cocoa Performance Techniques
  • Cocoa Tips and Tricks: Using Leopard Features Effectively
  • Introduction to Mac and iPhone Development
  • iPhone Application Optimization Lab
  • iPhone Device APIs: Location, Accelerometer and Camera
  • Mastering the Mac Graphics Architecture
  • New Compiler Technology and Future Directions
  • Tuning OpenGL Applications for the Mac