<!--
{
  "documentType" : "article",
  "framework" : "Human Interface Guidelines",
  "identifier" : "/design/Human-Interface-Guidelines/getting-started",
  "metadataVersion" : "0.1.0",
  "role" : "collectionGroup",
  "title" : "Getting started"
}
-->

# Getting started

Create an app or game that feels at home on every platform you support.

## Discussion

[Design principles](/design/Human-Interface-Guidelines/design-principles)

Explore fundamental principles that guide design across Apple platforms.

[Designing for iOS](/design/Human-Interface-Guidelines/designing-for-ios)

People depend on their iPhone to help them stay connected, play games, view
media, accomplish tasks, and track personal data in any location and while on
the go.

[Designing for iPadOS](/design/Human-Interface-Guidelines/designing-for-ipados)

People value the power, mobility, and flexibility of iPad as they enjoy media, play games, perform detailed productivity tasks, and bring their creations to life.

[Designing for macOS](/design/Human-Interface-Guidelines/designing-for-macos)

People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.

[Designing for tvOS](/design/Human-Interface-Guidelines/designing-for-tvos)

People enjoy the vibrant content, immersive experiences, and streamlined interactions that tvOS delivers in media and games, as well as in fitness, education, and home utility apps.

[Designing for visionOS](/design/Human-Interface-Guidelines/designing-for-visionos)

When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.

[Designing for watchOS](/design/Human-Interface-Guidelines/designing-for-watchos)

When people glance at their Apple Watch, they know they can access essential information and perform simple, timely tasks whether they’re stationary or in motion.

[Designing for games](/design/Human-Interface-Guidelines/designing-for-games)

When people play your game on an Apple device, they dive into the world you designed while relying on the platform features they love.

[Designing for iPhone Duo](/design/Human-Interface-Guidelines/designing-for-iphone-duo)

An app designed for iPhone Duo adapts seamlessly to both displays, providing a continuous experience as the device opens and closes.

## Topics

[Design principles](/design/Human-Interface-Guidelines/design-principles)

Explore fundamental principles that guide design across Apple platforms.

[Designing for iOS](/design/Human-Interface-Guidelines/designing-for-ios)

People depend on their iPhone to help them stay connected, play games, view
media, accomplish tasks, and track personal data in any location and while on
the go.

[Designing for iPadOS](/design/Human-Interface-Guidelines/designing-for-ipados)

People value the power, mobility, and flexibility of iPad as they enjoy media, play games, perform detailed productivity tasks, and bring their creations to life.

[Designing for macOS](/design/Human-Interface-Guidelines/designing-for-macos)

People rely on the power, spaciousness, and flexibility of a Mac as they perform in-depth productivity tasks, view media or content, and play games, often using several apps at once.

[Designing for tvOS](/design/Human-Interface-Guidelines/designing-for-tvos)

People enjoy the vibrant content, immersive experiences, and streamlined interactions that tvOS delivers in media and games, as well as in fitness, education, and home utility apps.

[Designing for visionOS](/design/Human-Interface-Guidelines/designing-for-visionos)

When people wear Apple Vision Pro, they enter an infinite 3D space where they can engage with your app or game while staying connected to their surroundings.

[Designing for watchOS](/design/Human-Interface-Guidelines/designing-for-watchos)

When people glance at their Apple Watch, they know they can access essential information and perform simple, timely tasks whether they’re stationary or in motion.

[Designing for games](/design/Human-Interface-Guidelines/designing-for-games)

When people play your game on an Apple device, they dive into the world you designed while relying on the platform features they love.

[Designing for iPhone Duo](/design/Human-Interface-Guidelines/designing-for-iphone-duo)

An app designed for iPhone Duo adapts seamlessly to both displays, providing a continuous experience as the device opens and closes.



---

Copyright &copy; 2026 Apple Inc. All rights reserved. | [Terms of Use](https://www.apple.com/legal/internet-services/terms/site.html) | [Privacy Policy](https://www.apple.com/privacy/privacy-policy)