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# Inputs

Learn about the various methods people use to control your app or game and enter data.

## Discussion

[Action button](/design/Human-Interface-Guidelines/action-button)

The Action button gives people quick access to their favorite features on supported iPhone and Apple Watch models.

[Apple Pencil and Scribble](/design/Human-Interface-Guidelines/apple-pencil-and-scribble)

Apple Pencil helps make drawing, handwriting, and marking effortless and natural, in addition to performing well as a pointer and UI interaction tool.

[Camera Control](/design/Human-Interface-Guidelines/camera-control)

The Camera Control provides direct access to your app’s camera experience.

[Digital Crown](/design/Human-Interface-Guidelines/digital-crown)

The Digital Crown is an important hardware input for Apple Vision Pro and Apple Watch.

[Eyes](/design/Human-Interface-Guidelines/eyes)

In visionOS, people look at a virtual object to identify it as a target they can interact with.

[Focus and selection](/design/Human-Interface-Guidelines/focus-and-selection)

Focus helps people visually confirm the object that their interaction targets.

[Game controls](/design/Human-Interface-Guidelines/game-controls)

Precise, intuitive game controls enhance gameplay and can increase a player’s immersion in the game.

[Gestures](/design/Human-Interface-Guidelines/gestures)

A gesture is a physical motion that a person uses to directly affect an object in an app or game on their device.

[Gyroscope and accelerometer](/design/Human-Interface-Guidelines/gyro-and-accelerometer)

On-device gyroscopes and accelerometers can supply data about a device’s movement in the physical world.

[Keyboards](/design/Human-Interface-Guidelines/keyboards)

A physical keyboard can be an essential input device for entering text, playing games, controlling apps, and more.

[Nearby interactions](/design/Human-Interface-Guidelines/nearby-interactions)

Nearby interactions support on-device experiences that integrate the presence of people and objects in the nearby environment.

[Pointing devices](/design/Human-Interface-Guidelines/pointing-devices)

People can use a pointing device like a trackpad or mouse to navigate the interface and initiate actions.

[Remotes](/design/Human-Interface-Guidelines/remotes)

The Siri Remote is the primary input method for Apple TV, helping people feel connected to onscreen content from across the room.

## Topics

[Action button](/design/Human-Interface-Guidelines/action-button)

The Action button gives people quick access to their favorite features on supported iPhone and Apple Watch models.

[Apple Pencil and Scribble](/design/Human-Interface-Guidelines/apple-pencil-and-scribble)

Apple Pencil helps make drawing, handwriting, and marking effortless and natural, in addition to performing well as a pointer and UI interaction tool.

[Camera Control](/design/Human-Interface-Guidelines/camera-control)

The Camera Control provides direct access to your app’s camera experience.

[Digital Crown](/design/Human-Interface-Guidelines/digital-crown)

The Digital Crown is an important hardware input for Apple Vision Pro and Apple Watch.

[Eyes](/design/Human-Interface-Guidelines/eyes)

In visionOS, people look at a virtual object to identify it as a target they can interact with.

[Focus and selection](/design/Human-Interface-Guidelines/focus-and-selection)

Focus helps people visually confirm the object that their interaction targets.

[Game controls](/design/Human-Interface-Guidelines/game-controls)

Precise, intuitive game controls enhance gameplay and can increase a player’s immersion in the game.

[Gestures](/design/Human-Interface-Guidelines/gestures)

A gesture is a physical motion that a person uses to directly affect an object in an app or game on their device.

[Gyroscope and accelerometer](/design/Human-Interface-Guidelines/gyro-and-accelerometer)

On-device gyroscopes and accelerometers can supply data about a device’s movement in the physical world.

[Keyboards](/design/Human-Interface-Guidelines/keyboards)

A physical keyboard can be an essential input device for entering text, playing games, controlling apps, and more.

[Nearby interactions](/design/Human-Interface-Guidelines/nearby-interactions)

Nearby interactions support on-device experiences that integrate the presence of people and objects in the nearby environment.

[Pointing devices](/design/Human-Interface-Guidelines/pointing-devices)

People can use a pointing device like a trackpad or mouse to navigate the interface and initiate actions.

[Remotes](/design/Human-Interface-Guidelines/remotes)

The Siri Remote is the primary input method for Apple TV, helping people feel connected to onscreen content from across the room.



---

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