Function

vDSP_vthres(_:_:_:_:_:_:)

Calculates single-precision vector threshold with zero fill to the specified range.

Declaration

func vDSP_vthres(_ __A: UnsafePointer<Float>, _ __IA: vDSP_Stride, _ __B: UnsafePointer<Float>, _ __C: UnsafeMutablePointer<Float>, _ __IC: vDSP_Stride, _ __N: vDSP_Length)

Parameters

__A

Single-precision real input vector

__IA

Stride for A

__B

Pointer to single-precision real input scalar: lower threshold

__C

Single-precision real output vector

__IC

Stride for C

__N

The number of elements to process

Discussion

Performs the following operation:

for (n = 0; n < N; ++n){
    if (A[n*IA] >= *B)
        C[n*IC] = A[n*IA];
    else
        C[n*IC] = 0;
}

Creates vector C by comparing each input from vector A with scalar *B. If an input value is less than *B, zero is written to C; otherwise, the input value from A is copied to C.

See Also

Threshold Operations

static func threshold<U>(U, to: Double, with: vDSP.ThresholdRule<Double>) -> [Double]

Returns the elements of the supplied double-precision vector after applying a specified thresholding rule.

static func threshold<U>(U, to: Float, with: vDSP.ThresholdRule<Float>) -> [Float]

Returns the elements of the supplied single-precision vector after applying a specified thresholding rule.

static func threshold<U, V>(U, to: Double, with: vDSP.ThresholdRule<Double>, result: inout V)

Calculates the elements of the supplied double-precision vector after applying a specified thresholding rule.

static func threshold<U, V>(U, to: Float, with: vDSP.ThresholdRule<Float>, result: inout V)

Calculates the elements of the supplied single-precision vector after applying a specified thresholding rule.

enum vDSP.ThresholdRule

Vector Threshold Rules.

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