Combines three 16U images into one RGB16U image.
SDKs
- iOS 7.0+
- macOS 10.9+
- Mac Catalyst 13.0+
- tvOS 9.0+
- watchOS 2.0+
Framework
- Accelerate
Declaration
func vImageConvert_Planar16UtoRGB16U(_ rSrc: Unsafe Pointer<v Image _Buffer>, _ gSrc: Unsafe Pointer<v Image _Buffer>, _ bSrc: Unsafe Pointer<v Image _Buffer>, _ rgbDest: Unsafe Pointer<v Image _Buffer>, _ flags: v Image _Flags) -> v Image _Error
Parameters
alpha
A pointer to a vImage buffer structure that contains the 16U image to use as the alpha channel of the destination image.
rSrc
A pointer to a vImage buffer structure that contains the 16U image to use as the red channel of the destination image.
gSrc
A pointer to a vImage buffer structure that contains the 16U image to use as the green channel of the destination image.
bSrc
A pointer to a vImage buffer structure that contains the 16U image to use as the blue channel of the destination image.
rgbDest
A pointer to a vImage buffer data structure. You're responsible for filling out the
height
,width
, androw
fields of this structure, and for allocating a data buffer of the appropriate size. On return, the data buffer this structure points to contains the destination image data. When you no longer need the data buffer, you must deallocate the memory.Bytes flags
The options to use when performing the operation. If you plan to perform your own tiling or use multithreading, pass
kv
.Image Do Not Tile
Return Value
kv
; otherwise, one of the error codes described in Data Types and Constants.
Discussion
This function can be used to create any channel order from 3 planar pixel buffers to interleaved pixel buffers.
This function doesn't operate in place.